private bool onTrayClosed(TrayEvents.TrayClosed evt) { base.gameObject.SetActive(value: true); MainNavButtonIcon.enabled = false; base.transform.GetComponent <Button>().interactable = base.transform.parent.GetComponent <Button>().interactable; return(false); }
private bool onTrayClosed(TrayEvents.TrayClosed evt) { if (currentState == QuestNavigationState.offscreen) { OffScreenGO.SetActive(value: true); } return(false); }