public void TakeWaterTest()
        {
            TravelWorld world = new TravelWorld();

            world.AddPlaces(1, 2, 3, 4);
            world.AddWay(1, 2, 10);
            world.AddWay(3, 2, 1);
            world.AddWay(3, 4, 1);
            world.AddWay(1, 4, 10);
            world.PutWater(1);
            world.PickupCost = 6;

            GreedySearchAgent agent = new GreedySearchAgent(takeWaterHuristic, 4);
            var action = agent.GetNextAction(world);

            //check if the world is the same before doing an action
            Assert.AreEqual(world.GetGraph().VertexCount, 4);
            Assert.AreEqual(world.GetGraph().EdgeCount, 4);
            Assert.AreEqual(world.GetWaterPlaces().Count(), 1);
            Assert.IsTrue(world.GetWaterPlaces().Contains(1));

            //go to 1
            Assert.IsTrue(action(world));
            Assert.AreEqual(agent.CurrentLocation, 1);
            Assert.AreEqual(agent.TotalCost, world.getCostWay(4, 1));
            double prevCost = agent.TotalCost;

            //pickup water
            action = agent.GetNextAction(world);
            Assert.IsTrue(action(world));
            Assert.AreEqual(agent.CurrentLocation, 1);
            Assert.IsTrue(agent.CarryWater);
            Assert.AreEqual(agent.TotalCost, prevCost + world.PickupCost);
        }
Exemple #2
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        protected TravelSearchState ToSearchState(TravelWorld newWorld)
        {
            var newState = new TravelSearchState();

            newState.CarryWatter     = CarryWater;
            newState.CurrentLocation = CurrentLocation;
            newState.WaterPlaces     = new List <int>(newWorld.GetWaterPlaces());
            newState.FireWays        = new List <TravelEdge>(newWorld.GetFireWays());
            newState.WorldGraph      = newWorld.GetGraph();
            return(newState);
        }
Exemple #3
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        protected virtual TravelGameState ToState(TravelWorld newWorld)
        {
            var newState = new TravelGameState();

            newState.CarryWatter     = CarryWater;
            newState.locations       = new Dictionary <BaseTraveler, int>(newWorld.GetPlayersLocations());
            newState.locations[this] = CurrentLocation;
            newState.totalMoves      = new Dictionary <BaseTraveler, int>();
            foreach (var item in newState.locations.Keys)
            {
                newState.totalMoves.Add(item, 0);
            }
            newState.WaterPlaces = new List <int>(newWorld.GetWaterPlaces());
            newState.FireWays    = new List <TravelEdge>(newWorld.GetFireWays());
            newState.WorldGraph  = newWorld.GetGraph();
            return(newState);
        }