Vector2 startPosition = Vector2.zero; //shranim začetno pozicijo // Use this for initialization void Start() { GameObject player = GameObject.FindWithTag("Player"); //iz gameobjecta player playerScript = player.GetComponent <PlayerMovement>(); //vzamem inicializiram playermovement script getstartpos = player.GetComponent <Trap_player>(); // in trap_player script startPosition = getstartpos.startPosition; //Startno pozicijo prenesem iz trapplayer StartCoroutine(Wait()); //če se arrow ne zaleti v nič se uniči po 3 sekundah }
// Use this for initialization void Start() { GameObject player = GameObject.FindWithTag("Player"); bowscript = player.GetComponent <Trap_player>(); }