private TrapAction CreateObj(TrapAction.ENType newType)
    {
        LinkedList <TrapAction> outList;

        if (m_pool.TryGetValue(newType, out outList))
        {
            if (outList.Count > 0)
            {
                TrapAction obj = outList.Last.Value as TrapAction;
                outList.RemoveLast();
                return(obj);
            }
        }
        switch (newType)
        {
        case TrapAction.ENType.enAttackAction:
            return(new TrapAttackAction());

//                break;	//站立
        case TrapAction.ENType.enBackAction:
            return(new TrapBackAction());

//                break;
        case TrapAction.ENType.enStandAction:
            return(new TrapStandAction());
//                break;
        }

        throw new Exception("Miss Action Create for" + newType.ToString());
    }
    public TrapAction AddAction(TrapAction.ENType newType)
    {
        if (!IsDisable(newType))
        {
            bool isValidateActionState = false;
            for (int index = m_actionList.Count - 1; index >= 0; --index)
            {
                TrapAction item = m_actionList[index];
                if (!item.IsEnable)
                {
                    continue;
                }
                if (TrapAction.ENRelation.enReplace == CheckRelation(newType, item.GetActionType()))
                {
                    m_actionList.RemoveAt(index);
                    isValidateActionState = true;

                    item.OnInterupt(newType);
                    RemoveDisableCount(item.GetActionType());
                    item.IsEnable = false;
                    ReleaseObj(item);
                }
            }
            TrapAction obj = CreateObj(newType);
            obj.CurrentActor = CurrentActor;

            ActioningObjArray[(int)newType] = obj;
            m_actionList.Add(obj);
            AddDisableCount(obj.GetActionType());
            if (isValidateActionState)
            {
                for (int i = 0; i < ActioningArray.Length; i++)
                {
                    ActioningArray[i]    = 0;
                    ActioningObjArray[i] = null;
                }
                for (int i = 0; i < m_actionList.Count; i++)
                {
                    TrapAction ac = m_actionList[i];
                    ActioningObjArray[(int)ac.GetActionType()] = ac;
                    ActioningArray[(int)ac.GetActionType()]++;
                }
            }
            return(obj);
        }
        else
        {
            string currentActions = CurrentActor.GetType() + ":" + newType.ToString() + " Current Actions:";
            foreach (TrapAction action in m_actionList)
            {
                currentActions += action.GetActionType().ToString() + ", ";
            }
            //Debug.LogWarning("Add action failed:" + newType.ToString()+" actor type:"+CurrentActor.Type.ToString());
            return(null);
        }
    }