Exemple #1
0
 void OnTriggerEnter(Collider other)
 {
     if(other.gameObject.GetComponent("Client") != null) //You can change this script to any script that only the player has
     {
         Debug.Log("Colliding");
         if (PowerUpType == (int) PowerUps.LT_TRANS)
         {
             Transporter trans = new Transporter();
             trans.Activate(character, spawnpoint);
         }
         else if(PowerUpType == (int) PowerUps.LT_EXPL)
         {
             Dynamite exp = new Dynamite();
             exp.Activate();
         }
     }
 }