// 서로 통신합니다. public bool IsCommunicating() { bool isTcpConnected = false; bool isUdpConnected = false; if (m_tcp != null && m_tcp.IsConnected()) { isTcpConnected = true; } if (m_udp != null && m_udp.IsCommunicating()) { isUdpConnected = true; } if (m_tcp != null && m_udp == null) { return(isTcpConnected); } if (m_tcp == null && m_udp != null) { return(isUdpConnected); } return(isTcpConnected && isUdpConnected); }