public override void IntersectCheck(Wave pWave) { if (Circle.Intersects(pWave.Circle)) { State = TransmitterState.HACKED; } }
public void HackTransmitter(Color pColour) { if (pColour == mColour) { State = TransmitterState.HACKED; } }
public override void Reset() { mColour = mColours[0]; mColourIndex = 0; mTimeTillNextColour = DGS.CYCLE_TIME; State = TransmitterState.NORMAL; mTimeToWave = 0; }
public override bool MouseClick(Point pPosition) { if (State != TransmitterState.HACKED) { if (Circle.Intersects(pPosition)) { State = TransmitterState.HACKED; return(true); } } return(false); }
/// <summary> /// Connects to the server and requests data. /// </summary> private async void StartAsClient(string requestId, string serverIp) { Debug.LogFormat("[GenericNetworkTransmitter] Attempting to connect to server (server ip: {0})", serverIp); StopClient(); await StopServer(); lock (stateLock) { state = TransmitterState.Client; networkReceiverRetryCancellation = new CancellationTokenSource(); } byte[] result = null; try { HostName networkHost = new HostName(serverIp); using (StreamSocket networkConnection = new StreamSocket()) { await networkConnection.ConnectAsync(networkHost, sendConnectionPort.ToString(), SocketProtectionLevel.PlainSocket); result = await ReadInputStream(networkConnection); } } catch (Exception exp) { Debug.LogErrorFormat("[GenericNetworkTransmitter] Failed to receive data from server (server ip: {0}) (error code: {1}) (exception: {2}) ", serverIp, exp.HResult, exp.Message); } lock (stateLock) { if (state != TransmitterState.Client) { Debug.LogWarningFormat("[GenericNetworkTransmitter] This is no longer a client, releasing received data (server ip: {0})", serverIp); result = null; } } bool success = result != null && result.Length > 0; if (!success && RetryAsClient(requestId, serverIp)) { Debug.LogErrorFormat("[GenericNetworkTransmitter] Failed to receive data, but retrying (server ip: {0})", serverIp); } else if (this.RequestDataCompleted != null) { this.RequestDataCompleted(this, new RequestDataCompletedArgs(requestId, success, result)); } }
/// <summary> /// Configures the network transmitter as the source. /// </summary> public async void StartAsServer(byte[] data) { Debug.Log("[GenericNetworkTransmitter] Creating server."); StopClient(); StreamSocketListener newNetworkListener = null; lock (stateLock) { state = TransmitterState.Server; newNetworkListener = networkListener; serverBuffer = data; } try { if (newNetworkListener == null) { newNetworkListener = new StreamSocketListener(); newNetworkListener.ConnectionReceived += ConnectionReceived; await newNetworkListener.BindServiceNameAsync(sendConnectionPort.ToString(), SocketProtectionLevel.PlainSocket); } } catch { newNetworkListener = null; Debug.LogError("[GenericNetworkTransmitter] Failed to create server."); } lock (stateLock) { if (networkListener == null && newNetworkListener != null && state == TransmitterState.Server) { Debug.Log("[GenericNetworkTransmitter] Started server."); networkListener = newNetworkListener; } else if (newNetworkListener != null) { newNetworkListener.ConnectionReceived -= ConnectionReceived; newNetworkListener.Dispose(); } } }
public override void Reset() { State = TransmitterState.NORMAL; mTimeToWave = 0; }
public void HackTransmitter() { State = TransmitterState.HACKED; }