protected override JobHandle OnUpdate(JobHandle inputDeps)
    {
        var job = new TranslateJob
        {
            MinusDirection = true,
            DeltaTime      = Time.DeltaTime
        };

        return(job.Schedule(this, inputDeps));
    }
Exemple #2
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    protected override JobHandle OnUpdate(JobHandle inputDeps)
    {
        var tranArchetype  = this.GetArchetypeChunkComponentType <Translation>();
        var dropArachetype = this.GetArchetypeChunkComponentType <IJobChunk_DropData>();

        TranslateJob translateJob = new TranslateJob()
        {
            deltaTime            = Time.deltaTime,
            minHeight            = -70,
            archetypeTranslation = tranArchetype,
            archetypeDropData    = dropArachetype,
            delay    = UnityEngine.Random.Range(1, 10),
            velocity = UnityEngine.Random.Range(1, 10),
        };
        //Debug.Log("---===="+ translateJob.velocity);
        JobHandle outputDeps = translateJob.Schedule(entityQuery, inputDeps);

        return(outputDeps);
    }
    protected override JobHandle OnUpdate(JobHandle inputDeps)
    {
        var job = new TranslateJob();

        return(job.Schedule(this, inputDeps));
    }