// Start is called before the first frame update void Start() { transitions = Transitions.SharedComponent; transitions.FadeIn(); audioSource = GetComponent <AudioSource>(); }
private static void FadeInAndOut(Graphic imageToFade, float duration, Action fadeInCallBack = null, Action fadeOutCallBack = null) { Transitions.FadeIn(imageToFade, duration, () => { fadeInCallBack?.Invoke(); Transitions.FadeOut(imageToFade, duration, fadeOutCallBack); }); }
// Start is called before the first frame update void Start() { transitions = Transitions.SharedComponent; transitions.FadeIn(); if (!GameManager.invertYAxis) { flipYAxisText.text = "no"; } audioSource = GetComponent <AudioSource>(); ////Set Preview to upper left corner //var screenRes = Screen.currentResolution; //screenX = (float) screenRes.width; //screenY = (float) screenRes.height; //screenPreview.rect = new Rect( // screenX * previewXPercentage, // screenY * previewYPercentage, // screenX * previewWidthPercentage, // screenY * previewHeightPercentage //); }