public StateType GetTargetStateType(TransitionType transition)
 {
     if (TransitionStateMap.ContainsKey(transition))
     {
         return(TransitionStateMap[transition]);
     }
     return(StateType.Error);
 }
Exemple #2
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        public bool AddTransition(TransitionType transition, StateType targetState)
        {
            if (transition == TransitionType.Error || targetState == StateType.Error)
            {
                return(false);
            }

            if (TransitionStateMap.ContainsKey(transition))
            {
                return(false);
            }

            TransitionStateMap.Add(transition, targetState);
            return(true);
        }