// Use this for initialization void Start() { levelController = GameObject.Find("Level Controller").GetComponent <RockLevelController> (); transitionShadeController = GameObject.Find("Transition Shade").GetComponent <TransitionShadeController> (); cooldown = 3; soundHandler = GameObject.Find("Game Manager").GetComponent <SoundHandler> (); }
// Use this for initialization void Awake() { if (!PlayerPrefs.HasKey("firstTimeSeeingWorld") && PlayerPrefs.GetInt("totalMountainStars") == 0) { firstTimeSeeingWorld = true; PlayerPrefs.SetString("firstTimeSeeingWorld", "false"); levelWorlds = GameObject.Find("Level Worlds"); background = GameObject.Find("Level Map Background"); transitionShadeController = GameObject.Find("Transition Shade").GetComponent <TransitionShadeController> (); worldsTargetX = 14.3f; backgroundTargetX = .52f; movementSpeed = .25f; } else { firstTimeSeeingWorld = false; } if (firstTimeSeeingWorld) { if (!PlayerPrefs.HasKey("worldsStartingPosition")) { PlayerPrefs.SetFloat("worldsStartingPosition", -17.88556f); } if (!PlayerPrefs.HasKey("backgroundStartingPosition")) { PlayerPrefs.SetFloat("backgroundStartingPosition", -15.5f); } } worldsStartingPosition = PlayerPrefs.GetFloat("worldsStartingPosition"); backgroundStartingPosition = PlayerPrefs.GetFloat("backgroundStartingPosition"); }
// Use this for initialization void Start() { heartNumber = GameObject.Find("Game Manager").GetComponent <GameManagerScript> ().GetHeartNumber(); if (heartNumber >= 1) { Instantiate(heart, new Vector3(-2.1f, 0, 0), Quaternion.identity).name = "Heart 5"; } if (heartNumber >= 2) { Instantiate(heart, new Vector3(-1.16f, 0, 0), Quaternion.identity).name = "Heart 4"; } if (heartNumber >= 3) { Instantiate(heart, new Vector3(-.22f, 0, 0), Quaternion.identity).name = "Heart 3"; } if (heartNumber >= 4) { Instantiate(heart, new Vector3(.72f, 0, 0), Quaternion.identity).name = "Heart 2"; } if (heartNumber >= 5) { Instantiate(heart, new Vector3(1.66f, 0, 0), Quaternion.identity).name = "Heart 1"; } fourthDigitPosition = new Vector3(-1.113162f, .9f, -1f); thirdDigitPosition = new Vector3(-.483161f, .9f, -1f); secondDigitPosition = new Vector3(.3768382f, .9f, -1f); firstDigitPosition = new Vector3(1.016838f, .9f, -1f); if (GameObject.Find("Heart 1") != null) { currentTimeMinutes = 30; currentTimeSeconds = 0; destroyFirstHeart = true; } else if ("Heart 2" != null) { destroySecondHeart = true; } else if ("Heart 3" != null) { destroyThirdHeart = true; } else if ("Heart 4" != null) { destroyFourthHeart = true; } else if ("Heart 5" != null) { destroyFifthHeart = true; } timeStamp = Time.time; totalTimeStamp = Time.time; cooldown = 1; totalCooldown = 5; gameManagerScript = GameObject.Find("Game Manager").GetComponent <GameManagerScript> (); transitionShadeController = GameObject.Find("Transition Shade").GetComponent <TransitionShadeController> (); }
void CheckTouch3(Vector3 pos) { Vector3 wp = Camera.main.ScreenToWorldPoint(pos); Vector2 touchPos = new Vector2(wp.x, wp.y); hit3 = Physics2D.OverlapPoint(touchPos); if (hit != null && IsButton(hit.gameObject)) { hit.gameObject.GetComponent <NoLivesScreenButtonHandler> ().ButtonUnpressed(); if (hit3 != null && IsButton(hit3.gameObject) && hit.gameObject.name == hit3.gameObject.name && hit3.gameObject.name == "Return Home Button(Clone)") { transitionShadeController = GameObject.Find("Transition Shade").GetComponent <TransitionShadeController> (); transitionShadeController.DarkenShade(); goHomePressed = true; } } }
// Use this for initialization void Start() { totalCoins = GameObject.Find("Game Manager").GetComponent <GameManagerScript> ().GetCoinTotal(); // totalCoins = 3823; lifeCostArray = new GameObject[5]; totalCoinArray = new GameObject[7]; coinTargetY = -1.8f; confirmationTargetY = -1; confirmationYesTargetX = 1.84f; confirmationNoTargetX = 1.84f; lifeCostArray[0] = (GameObject)Instantiate(coin, new Vector3(1.48f, -1f, -1), Quaternion.identity); lifeCostArray[1] = (GameObject)Instantiate(five, new Vector3(1.8f, -1f, -1), Quaternion.identity); lifeCostArray[2] = (GameObject)Instantiate(zero, new Vector3(1.8f + .22f, -1f, -1), Quaternion.identity); lifeCostArray[3] = (GameObject)Instantiate(zero, new Vector3(1.8f + (.22f * 2), -1f, -1), Quaternion.identity); lifeCostArray[4] = (GameObject)Instantiate(zero, new Vector3(1.8f + (.22f * 3), -1f, -1), Quaternion.identity); transitionShadeController = GameObject.Find("Transition Shade").GetComponent <TransitionShadeController> (); instantiatedYesButton = (GameObject)Instantiate(yesButton, new Vector3(1.84f, -1f, -1), Quaternion.identity); instantiatedNoButton = (GameObject)Instantiate(noButton, new Vector3(1.84f, -1f, -1), Quaternion.identity); InstantiateCoinTotal(); }
public void CheckTouch3(Vector3 pos) { Vector3 wp = Camera.main.ScreenToWorldPoint(pos); Vector2 touchPos = new Vector2(wp.x, wp.y); hit3 = Physics2D.OverlapPoint(touchPos); if (hit3 != null && hit3.gameObject.name == "Level Failed Retry Button(Clone)" && instantiatedPressedRetryButton != null) { if (GameObject.Find("Game Manager").GetComponent <GameManagerScript> ().GetHeartNumber() == 0 && GameObject.Find("Screen Handlers").GetComponent <LevelFailedScreenHandler> ().GetScreenInstantiated()) { GameObject.Find("Screen Handlers").GetComponent <LevelFailedScreenHandler> ().GetRidOfScreen(); GameObject.Find("Screen Handlers").GetComponent <PurchaseLivesScreen> ().CameraOffsetPurchaseLivesScreen(); return; } transitionShadeController = GameObject.Find("Transition Shade").GetComponent <TransitionShadeController> (); transitionShadeController.DarkenShade(); loadLevelInProgress = true; levelToLoad = Application.loadedLevelName; } else if (hit3 != null && hit3.gameObject.name == "Level Failed Home Button(Clone)" && instantiatedPressedHomeButton != null) { transitionShadeController = GameObject.Find("Transition Shade").GetComponent <TransitionShadeController> (); transitionShadeController.DarkenShade(); loadLevelInProgress = true; levelToLoad = "New Level Map"; } if (instantiatedPressedRetryButton != null) { soundHandler.PlayButtonClickUp(); Destroy(instantiatedPressedRetryButton); } if (instantiatedPressedHomeButton != null) { soundHandler.PlayButtonClickUp(); Destroy(instantiatedPressedHomeButton); } }
// Use this for initialization void Start() { transitionShadeController = GameObject.Find("Transition Shade").GetComponent <TransitionShadeController> (); }
// Use this for initialization void Start() { transitionShadeController = GameObject.Find("Transition Shade").GetComponent <TransitionShadeController> (); swapJewel = GameObject.Find("Level Controller").GetComponent <RockLevelSwapJewel> (); soundHandler = GameObject.Find("Game Manager").GetComponent <SoundHandler> (); }
// Use this for initialization void Start() { transitionShadeController = GameObject.Find("Transition Shade").GetComponent <TransitionShadeController> (); soundHandler = GameObject.Find("Game Manager").GetComponent <SoundHandler> (); }