public TransitionzParams(double beginTime, double duration, T from, T to, TransitionOn transitionOn, bool autoReverse, RepeatBehavior repeatBehavior)
     : this()
 {
     this.BeginTime      = beginTime;
     this.Duration       = duration;
     this.From           = from;
     this.To             = to;
     this.TransitionOn   = transitionOn;
     this.AutoReverse    = autoReverse;
     this.RepeatBehavior = repeatBehavior;
 }
 public ScaleParamsExtension(double beginTime, double duration, Point from, Point to, EasingFunctionBase ease, TransitionOn transitionOn, bool autoReverse, RepeatBehavior repeatBehavior)
     : base(beginTime, duration, from, to, ease, null, transitionOn, autoReverse, repeatBehavior)
 {
 }
 public MarginParamsExtension(double beginTime, double duration, Thickness from, Thickness to, EasingFunctionBase ease, TransitionOn transitionOn, bool autoReverse, RepeatBehavior repeatBehavior)
     : base(beginTime, duration, from, to, ease, null, transitionOn, autoReverse, repeatBehavior)
 {
 }
 private static bool HasFlag(TransitionOn transitionOn, TransitionOn flag)
 {
     return (transitionOn & flag) != 0;
 }
Exemple #5
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 protected BaseTransitionzExtension(double beginTime, double duration, T from, T to, EasingFunctionBase ease, EasingFunctionBase reverseEase, TransitionOn transitionOn, bool autoreverse, RepeatBehavior repeatBehavior)
     : this()
 {
     this.BeginTime      = beginTime;
     this.Duration       = duration;
     this.From           = from;
     this.To             = to;
     this.Ease           = ease;
     this.ReverseEase    = reverseEase;
     this.TransitionOn   = transitionOn;
     this.AutoReverse    = autoreverse;
     this.RepeatBehavior = repeatBehavior;
 }
 public OpacityParamsExtension(double beginTime, double duration, double from, double to, EasingFunctionBase ease, EasingFunctionBase reverseEase, TransitionOn transitionOn, bool autoReverse, RepeatBehavior repeatBehavior)
     : base(beginTime, duration, from, to, ease, reverseEase, transitionOn, autoReverse, repeatBehavior)
 {
 }