void Fade(TransitionConfig cfg, LocalTransformInfo defaultTransform) { var fadeFrom = cfg.begin; var fadeTo = cfg.end; CachedCanvasGroup.alpha = fadeFrom; LeanTween.alphaCanvas(CachedCanvasGroup, fadeTo, cfg.duration).setEase(cfg.easing); }
public void Editor_MakeHideRevertTranstionsWithShow() { hideTranstions = new TransitionConfig[showTransitions.Length]; for (int n = 0; n < hideTranstions.Length; n++) { var showCfg = showTransitions[n]; hideTranstions[n] = TransitionConfig.CloneAndRevertBeginEnd(showCfg); } }
void RotateZ(TransitionConfig cfg, LocalTransformInfo defaultTransform) { var beginAngle = defaultTransform.eulerRotation; beginAngle.z += cfg.begin; var endAngle = defaultTransform.eulerRotation; endAngle.z += cfg.end; transform.localEulerAngles = beginAngle; LeanTween.rotateLocal(gameObject, endAngle, cfg.duration).setEase(cfg.easing); }
void MoveY(TransitionConfig cfg, LocalTransformInfo defaultTransform) { var beginPoint = defaultTransform.position; beginPoint.y += cfg.begin; var endPoint = defaultTransform.position; endPoint.y += cfg.end; transform.localPosition = beginPoint; LeanTween.moveLocal(gameObject, endPoint, cfg.duration).setEase(cfg.easing); }
public static TransitionConfig CloneAndRevertBeginEnd(TransitionConfig source) { if (source == null) { throw new NullReferenceException(); } var clone = new TransitionConfig(); clone.transitionType = source.transitionType; clone.begin = source.end; clone.end = source.begin; clone.duration = source.duration; clone.easing = source.easing; return(clone); }
void Zoom(TransitionConfig cfg, LocalTransformInfo defaultTransform) { var beginScale = defaultTransform.scale; beginScale.x = cfg.begin; beginScale.y = cfg.begin; var endScale = defaultTransform.scale; endScale.x = cfg.end; endScale.y = cfg.end; transform.localScale = beginScale; LeanTween.scale(gameObject, endScale, cfg.duration).setEase(cfg.easing); }
public static TransitionConfig AddAction(this TransitionConfig self, Func <RunContext, bool> func, params ResultActionConfig[] actions) { var r = self.RuleActions.FirstOrDefault(c => c.WhenRule == func); if (r == null) { r = new ResultRuleConfig() { WhenRule = func, }; self.RuleActions.Add(r); } r.Actions.AddRange(actions); return(self); }
/// <summary> /// switch_state : /// (WHEN rule_conditions)? /// ( /// execute2* SWITCH key /// | execute2+ /// ) /// ; /// </summary> /// <param name="context"></param> /// <returns></returns> public override object VisitSwitch_state([NotNull] WorkflowParser.Switch_stateContext context) { var t = new TransitionConfig() { }; if (context.WHEN() != null) { var condition = context.rule_conditions(); t.WhenRuleText = condition.GetText(); t.WhenRulePosition = new RuleSpan() { StartLine = condition.Start.Line, StartColumn = condition.Start.Column, StartIndex = condition.Start.StartIndex, StopLine = condition.Stop.Line, StopColumn = condition.Stop.Column, StopIndex = condition.Stop.StopIndex, }; var compilation = ((Func <RunContext, bool>, string))Compile((ExpressionModel)VisitRule_conditions(condition)); t.WhenRule = compilation.Item1; t.WhenRuleCode = compilation.Item2; } var executes = context.execute2(); if (executes != null) { foreach (var execute in executes) { t.RuleActions.Add((ResultRuleConfig)VisitExecute2(execute)); } } if (context.SWITCH() != null) { t.TargetStateName = (string)VisitKey(context.key()); } return(t); }
public static IncomingEventConfig AddTransition(this IncomingEventConfig self, TransitionConfig t) { self.Transitions.Add(t); return(self); }