internal void method_0(TransitionAwait.TransitionType transitionType_1)
 {
     if (!this.transitionType_0.HasValue)
     {
         this.transitionType_0 = new TransitionAwait.TransitionType?(transitionType_1);
     }
 }
 private void Btn_AwaitTransition_Click(object sender, EventArgs e)
 {
     TransitionAwait transitionAwait = new TransitionAwait();
     if (this.RadioBtn_AwaitWorld.Checked)
     {
         transitionAwait.Type = TransitionAwait.TransitionType.World;
     }
     else
     {
         if (this.RadioBtn_AwaitQuest.Checked)
         {
             transitionAwait.Type = TransitionAwait.TransitionType.Quest;
         }
         else
         {
             transitionAwait.Type = TransitionAwait.TransitionType.Both;
         }
     }
     this.method_3(transitionAwait);
 }