internal void method_0(TransitionAwait.TransitionType transitionType_1) { if (!this.transitionType_0.HasValue) { this.transitionType_0 = new TransitionAwait.TransitionType?(transitionType_1); } }
private void Btn_AwaitTransition_Click(object sender, EventArgs e) { TransitionAwait transitionAwait = new TransitionAwait(); if (this.RadioBtn_AwaitWorld.Checked) { transitionAwait.Type = TransitionAwait.TransitionType.World; } else { if (this.RadioBtn_AwaitQuest.Checked) { transitionAwait.Type = TransitionAwait.TransitionType.Quest; } else { transitionAwait.Type = TransitionAwait.TransitionType.Both; } } this.method_3(transitionAwait); }