/// <summary> /// Start the frame by flushing transient objects. /// </summary> /// <param name="frameNumber">A monotonic frame number.</param> /// <param name="maintainTransient">True to disable transient flush.</param> public override void BeginFrame(uint frameNumber, bool maintainTransient) { if (!maintainTransient) { TransientText.Clear(); } }
/// <summary> /// Reset, clearing all text objects. /// </summary> public override void Reset() { PersistentText.Clear(); TransientText.Clear(); }