Exemple #1
0
 static public UnitVector2d CUV2d(double x, double y)
 {
     return(tg.CreateUnitVector2d(x, y));
 }
        override protected void ButtonDefinition_OnExecute(NameValueMap context)
        {
            try
            {
                //MessageBox.Show("ERES UN CAPO");

                AutodeskInventorInterop AII = new AutodeskInventorInterop();

                string filename = "..\\CMUdata\\meshanid.srf";

                // Parses files into location and vertex connectivity from an SRF file
                AII.ReadFileDataToList(filename);
                //log.Info("Reading meshanid.srf");

                // Parses file for elements in riemanian metric matrix in 3D
                filename = "..\\CMUdata\\meshanid.nt3m";
                AII.ReadFileDataToList_nt3m(filename);
                // log.Info("Reading meshanid.nt3m");

                // Decomposes the Riemanian Matrix M=Q.L.Q^-1
                AII.EigenDecomp3D(AII.EigenList);
                // log.Info("EigenDecomposition");

                //  log.Info("User Coordinate System");

                Inventor.Application mApp = System.Runtime.InteropServices.Marshal.GetActiveObject("Inventor.Application") as Inventor.Application;

                Inventor.PartDocument oDoc = (Inventor.PartDocument)mApp.ActiveDocument;

                PartComponentDefinition oCompDef = default(PartComponentDefinition); //Defines a part component
                oCompDef = oDoc.ComponentDefinition;

                //Used to create a Unitvector where to store MajorAxis 2D for ellipse
                TransientGeometry oTG        = mApp.TransientGeometry;
                UnitVector2d      oUniVector = oTG.CreateUnitVector2d(1, 1);

                Point2d oPoint2d = mApp.TransientGeometry.CreatePoint2d(0, 0);

                Profile oProfile = default(Profile); //Creates a profile

                //EdgeCollection oEdge = default(EdgeCollection);

                Edge[] oSideEdges = new Edge[5];

                //FilletFeature oFillet = default(FilletFeature);

                WorkPoint oWorkPoint1 = default(WorkPoint);
                WorkPoint oWorkPoint2 = default(WorkPoint);
                WorkPoint oWorkPoint3 = default(WorkPoint);

                UserCoordinateSystemDefinition oUCSDef = oCompDef.UserCoordinateSystems.CreateDefinition();

                UserCoordinateSystem oUCS = default(UserCoordinateSystem);

                EigenVectorPatternSketchPlane selectPlaneToSketch = new EigenVectorPatternSketchPlane();  //ERASE THIS NOT USEFUL

                PartComponentDefinition oDef       = oDoc.ComponentDefinition;
                PlanarSketch            oSketch    = default(PlanarSketch);
                ObjectCollection        oFitPoints = mApp.TransientObjects.CreateObjectCollection();

                Point2d             oPoint2d_a     = default(Point2d);
                SketchEllipticalArc oEllipticalArc = default(SketchEllipticalArc);
                SketchLine          oAxis          = default(SketchLine);
                RevolveFeature      oRevolve       = default(RevolveFeature);

                //  WorkPlane oWPain = default(WorkPlane);

                #region "This is my life"
                /****************************************** COMMENT ***********************************************/
                // Philippe Leefsma : [email protected]
                // Here is where all the pain happens
                // thank you for your help in advance.
                // Here is where I create a User defined coordinate system per each one of the features shown
                // I do not know if there is a way of making this faster?
                /****************************************** COMMENT ***********************************************/

                for (int i = 0; i < AII.VertexLocation.Count; i++)
                {
                    oWorkPoint1 = oCompDef.WorkPoints.AddFixed(
                        oTG.CreatePoint(
                            (double)AII.VertexLocation[i].origen.X,
                            (double)AII.VertexLocation[i].origen.Y,
                            (double)AII.VertexLocation[i].origen.Z)
                        );

                    //Change here u1/10 this is to make it closer to the mm value check if needs to be chage to in
                    oWorkPoint2 = oCompDef.WorkPoints.AddFixed(
                        oTG.CreatePoint(
                            (double)AII.EigenVectorValue[i].evc.u1 + (double)AII.VertexLocation[i].origen.X,
                            (double)AII.EigenVectorValue[i].evc.u2 + (double)AII.VertexLocation[i].origen.Y,
                            (double)AII.EigenVectorValue[i].evc.u3 + (double)AII.VertexLocation[i].origen.Z)
                        );
                    //Check here maybe this is why my rotations are screwd up, instead of v1 maybe is w1
                    //If w is use I have a cool effect with the protution coming out of the screen
                    oWorkPoint3 = oCompDef.WorkPoints.AddFixed(
                        oTG.CreatePoint(
                            (double)AII.EigenVectorValue[i].evc.v1 + (double)AII.VertexLocation[i].origen.X,
                            (double)AII.EigenVectorValue[i].evc.v2 + (double)AII.VertexLocation[i].origen.Y,
                            (double)AII.EigenVectorValue[i].evc.v3 + (double)AII.VertexLocation[i].origen.Z)
                        );


                    //User Define Coordinate

                    oUCSDef.SetByThreePoints(oWorkPoint1, oWorkPoint2, oWorkPoint3);


                    oUCS = oCompDef.UserCoordinateSystems.Add(oUCSDef);

                    oPoint2d.X = 0;
                    oPoint2d.Y = 0;

                    double l1 = AII.EigenVectorValue[i].evl.l1;
                    double l2 = AII.EigenVectorValue[i].evl.l2; //Here maybe we can reduece time by pre-working these numbers

                    double h1 = (1 / Math.Sqrt(l1));            //Check here
                    double h2 = (1 / Math.Sqrt(l2));

                    //Change here to add alfa angle
                    oUniVector.X = 1; // Math.Abs(AII.EigenVectorValue[i].evc.u1); //CHNAGE HERE 0 ,1 //if this is negative changes the direction
                    oUniVector.Y = 0; // Math.Abs(AII.EigenVectorValue[i].evc.u2);


                    oSketch = selectPlaneToSketch.SelectPlane(oDoc, oUCS);



                    //Candidates for config file
                    oWorkPoint1.Visible = false;
                    oWorkPoint2.Visible = false;
                    oWorkPoint3.Visible = false;
                    oUCS.Visible        = false;



                    double PI                = Math.Atan(1) * 4.0;
                    double duoPI             = 2 * PI;
                    double sizeBubbleInverse = 3.5; //this changes the sizes in the features contracts the bubbles "SIZING METRIC"

                    #region "Revolve and Join"
                    oPoint2d_a = mApp.TransientGeometry.CreatePoint2d(0, 0);

                    //Create Elliptical Arc
                    oEllipticalArc = oSketch.SketchEllipticalArcs.Add(oPoint2d_a, oUniVector, h1 / (sizeBubbleInverse), h2 / (sizeBubbleInverse), 0, PI);

                    oAxis = oSketch.SketchLines.AddByTwoPoints(
                        oEllipticalArc.StartSketchPoint,
                        oEllipticalArc.EndSketchPoint);

                    oProfile = oSketch.Profiles.AddForSolid();

                    oRevolve = oDoc.ComponentDefinition.Features.RevolveFeatures.AddFull
                                   (oProfile, oAxis, PartFeatureOperationEnum.kJoinOperation);
                    #endregion
                }

                #endregion
            }
            catch (Exception e)
            {
                MessageBox.Show(e.ToString());
            }
        }