public static TransformedColoredTextured[] Create(int n) { TransformedColoredTextured[] transformedColoredTexturedArray = new TransformedColoredTextured[n]; for (int index = 0; index < transformedColoredTexturedArray.Length; ++index) { transformedColoredTexturedArray[index].Rhw = 1f; } return(transformedColoredTexturedArray); }
private TransformedColoredTextured[] AllocateMesh(int size) { TransformedColoredTextured[] transformedColoredTexturedArray = this._mesh; if (transformedColoredTexturedArray == null || transformedColoredTexturedArray.Length != size) { this._mesh = transformedColoredTexturedArray = new TransformedColoredTextured[size]; } return(transformedColoredTexturedArray); }
public static TransformedColoredTextured[] Create() { TransformedColoredTextured[] transformedColoredTexturedArray = new TransformedColoredTextured[4]; transformedColoredTexturedArray[0].Rhw = 1f; transformedColoredTexturedArray[1].Rhw = 1f; transformedColoredTexturedArray[2].Rhw = 1f; transformedColoredTexturedArray[3].Rhw = 1f; return(transformedColoredTexturedArray); }