internal void TransformMe(TransformConfig config, Matrix4D transform, CommandGroup undoGroup) { this.TransformMe(config, Transformation3D.From(transform), undoGroup); }
public DxfPattern CreateTransformed(Matrix4D transform) { return(this.CreateTransformed(Transformation3D.From(transform))); }
public DxfPattern.Line GetTransformed(Matrix4D transform) { return(this.GetTransformed(Transformation3D.From(transform))); }
internal void TransformMe(TransformConfig config, Matrix4D transform) { this.TransformMe(config, Transformation3D.From(transform)); }