Exemple #1
0
        public static GameObject CreateRender(Transform parent, Vector3 startPos, Vector3 endPos, float showTime, GameObject go, GameObject target = null)
        {
            float distance = Vector3.Distance(Vector3.zero, new Vector3(endPos.x, endPos.y, 0));
            float angle    = Vector2.Angle(Vector2.up, new Vector2(endPos.x, endPos.y));

            if (endPos.x > 0)
            {
                angle = -angle;
            }
            go.transform.localPosition = startPos;
            go.transform.localRotation = Quaternion.Euler(0f, 0f, angle);
            TransformUtil.AddChild(parent, go.transform);

            LaserRay trail = go.GetComponent <LaserRay> ();

            if (trail == null)
            {
                trail = go.AddComponent <LaserRay> ();
            }
            float scale = distance * 1.12f / 0.6f;            // / 0.6f +  0.15f / 0.6f;
            ParticleSystemRenderer render = go.GetComponentInChildren <ParticleSystemRenderer> ();

            trail.RunTo(render, showTime, scale);
            if (target != null)
            {
                trail.setTarget(target);
            }

            return(trail.gameObject);
        }
Exemple #2
0
        public static void CreateRender(Transform parent, Vector3 startPos, Vector3 endPos, float delayTime, float showTime, TrailConfig config, GameObject go)
        {
            go.transform.localPosition = startPos;
            TransformUtil.AddChild(parent, go.transform);
            Trail trail = go.GetComponent <Trail> ();

            if (trail == null)
            {
                trail = go.AddComponent <Trail> ();
            }
            trail.RunTo(startPos, endPos, delayTime, showTime, config);
        }
Exemple #3
0
        public static void CreateRender(Transform parent, Vector3 startPos, Vector3 endPos, GameObject go)
        {
            go.transform.localPosition = startPos;
            TransformUtil.AddChild(parent, go.transform);
            Trail trail = go.GetComponent <Trail> ();

            if (trail == null)
            {
                trail = go.AddComponent <Trail> ();
            }
            trail.RunTo(startPos, endPos, 0, 0.6f, new TrailConfig(30, 100, 0.3f, 1f));
        }