Exemple #1
0
 public DbAnimationState(TransformTimelineState transformState,
                         DisplayTimelineState displayState, FFDTimelineState ffdState)
 {
     TransformState = transformState;
     DisplayState   = displayState;
     FFDState       = ffdState;
 }
Exemple #2
0
        // TODO: remove slots/bones

        internal void UpdateRecursive(TransformTimelineState state)
        {
            var parentTransform = Parent?.CurrentGlobalTransform ?? Matrix.Identity;

            // get the current tween transform
            _tween = state.GetState(Name);

            // and update the current transform
            CurrentGlobalTransform = DbTransform.Combine(Origin, _tween).GetMatrix() *
                                     parentTransform;

            // and all children
            foreach (var child in Bones)
            {
                child.UpdateRecursive(state);
            }
        }