private void SetSpawnClear(Seed seed) { for (int i = 0; i < transformStatus.Count; i++) { if (transformStatus[i].spawn == seed.spawnTransform) { Transform currentTransform = transformStatus[i].spawn; TransformStatus currentTransformStatus1 = new TransformStatus(); currentTransformStatus1.spawn = currentTransform; currentTransformStatus1.isBusy = false; transformStatus.Remove(transformStatus[i]); transformStatus.Add(currentTransformStatus1); break; } } }
private void Start() { currentSeed = 0; SetValues(); transformStatus = new List <TransformStatus>(); foreach (Transform currentRegion in regions) { TransformStatus currentTransformStatus = new TransformStatus(); currentTransformStatus.spawn = currentRegion; currentTransformStatus.isBusy = false; transformStatus.Add(currentTransformStatus); } _audioSource = GetComponent <AudioSource>(); _seedList = new List <Seed>(); }
private void SpawnSeed() { List <Transform> avalibleTransforms = new List <Transform>(); foreach (TransformStatus currentTransformStatus in transformStatus) { if (!currentTransformStatus.isBusy) { avalibleTransforms.Add(currentTransformStatus.spawn); } } if (avalibleTransforms.Count == 0) { return; } int transformStatusIdx = Random.Range(0, avalibleTransforms.Count); for (int i = 0; i < transformStatus.Count; i++) { if (transformStatus[i].spawn == avalibleTransforms[transformStatusIdx]) { Transform currentTransform = transformStatus[i].spawn; TransformStatus currentTransformStatus1 = new TransformStatus(); currentTransformStatus1.spawn = currentTransform; currentTransformStatus1.isBusy = true; transformStatus.Remove(transformStatus[i]); transformStatus.Add(currentTransformStatus1); break; } } Seed currentSeed = Instantiate(seedPrefab, avalibleTransforms[transformStatusIdx].position, Quaternion.identity, null).GetComponent <Seed>(); currentSeed.spawnTransform = avalibleTransforms[transformStatusIdx]; _seedList.Add(currentSeed); }
void Awake() { transformStatus = new TransformStatus(transform); originalParent = transform.parent; CurrentBindingInfo = null; }