InitializeAgent()
 {
     base.InitializeAgent();
     if (isApplyTeamMaterial)
     {
         base.ApplyTeamMaterial(Arm1);
         base.ApplyTeamMaterial(Arm2);
         base.ApplyTeamMaterial(Arm3);
     }
     Arm1Reinitializor = new TransformReinitializor(
         Arm1,
         Vector3.zero, Vector3.zero,
         Vector3.zero, Vector3.zero,
         Vector3.zero, Vector3.zero);
     Arm2Reinitializor = new TransformReinitializor(
         Arm2,
         Vector3.zero, Vector3.zero,
         Vector3.zero, Vector3.zero,
         Vector3.zero, Vector3.zero);
     Arm3Reinitializor = new TransformReinitializor(
         Arm3,
         Vector3.zero, Vector3.zero,
         Vector3.zero, Vector3.zero,
         Vector3.zero, Vector3.zero);
 }
Exemple #2
0
 InitializeAgent()
 {
     base.InitializeAgent();
     PlayerReinitializor = new TransformReinitializor(
         Player,
         Vector3.zero, Vector3.zero,
         Vector3.zero, Vector3.zero,
         Vector3.zero, Vector3.zero);
 }
 InitializeAcademy()
 {
     base.InitializeAcademy();
     BallReinitializor = new TransformReinitializor(
         GameObject.FindGameObjectWithTag("Ball"),
         new Vector3(4f, 0f, 0f), new Vector3(5f, 0f, 0f),
         Vector3.zero, Vector3.zero,
         Vector3.zero, Vector3.zero);
     BallReinitializor.Reinitialize();
 }
 InitializeAcademy()
 {
     base.InitializeAcademy();
     Utils.IgnoreCollision("PlayerWall", "Ball");
     BallReinitializor = new TransformReinitializor(
         GameObject.FindGameObjectWithTag("Ball"),
         Vector3.zero, Vector3.zero,
         Vector3.zero, Vector3.zero,
         Vector3.zero, new Vector3(50f, 0f, 50f));
     BallReinitializor.Reinitialize();
 }
 InitializeAgent()
 {
     base.InitializeAgent();
     PlayerReinitializor = new TransformReinitializor(
         Player,
         Vector3.zero, Vector3.zero,
         Vector3.zero, Vector3.zero,
         Vector3.zero, Vector3.zero);
     MoveForceAccumulator = new Accumulator(0.02f, 0.1f);
     Player_ignore("BlackBall");
     Player_ignore("BallS");
     Player_ignore("BallK");
     Player_ignore("Table");
     Player_ignore("Table");
     Player_ignore("PlayerWall");
     Player_ignore("Gate");
     Player_ignore("Player");
     Player_ignore("ground");
     WhiteBall = GameObject.FindGameObjectWithTag("WhiteBall");
 }