public static void DrawTestCube( Vector3 center, TransformPointDlg transform )
	{
		var count = 15;
		var dist = 0.1f;
		for( int x = 0; x < count; ++x )
			for( int y = 0; y < count; ++y )
				for( int z = 0; z < count; ++z )
			{
				if( x == 0 || x == count - 1 || y == 0 || y == count - 1|| z == 0 || z == count - 1 )
				{
					var pos = new Vector3( dist * (x - count / 2), dist * (y - count / 2), dist * (z - count / 2) );
					pos = transform( pos );
					Debug.DrawLine( center + pos * 0.9f, center + pos, Color.red );
				}
			}
	}
Exemple #2
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  public static void DrawTestCube( Vector3 center, TransformPointDlg transform )
  {
    var count = 15;
    var dist = 0.1f;

    for( int x = 0; x < count; ++x )
      for( int y = 0; y < count; ++y )
        for( int z = 0; z < count; ++z )
        {
          if( x == 0 || x == count - 1 || y == 0 || y == count - 1|| z == 0 || z == count - 1 )
          {
            var pos = new Vector3( dist * (x - count / 2), dist * (y - count / 2), dist * (z - count / 2) );
            pos = transform( pos );
            Debug.DrawLine( center + pos * 0.9f, center + pos, Color.red );
          }
        }
  }