internal override Vector2X[] adjustUVs(Vector2X[] uv, Vector2X[] result = null)
        {
            SubTextureX texture = this;

            _transform2X.identity();
            while (texture != null)
            {
                _transform2X = Transform2X.multiply(_transform2X, texture.transform);
                texture      = texture.parent as SubTextureX;
            }

            Vector2X item;

            if (result == null)
            {
                result = new Vector2X[4];
            }
            for (int i = 0; i < 4; i++)
            {
                item      = uv[i];
                result[i] = _transform2X.transformVector(item);
            }

            return(result);
        }
Exemple #2
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        public Transform2X getTransformationMatrix(DisplayObjectX targetSpace, Transform2X resultMatrix = null)
        {
            DisplayObjectX commonParent;
            DisplayObjectX currentObject;

            if (resultMatrix != null)
            {
                resultMatrix.identity();
            }
            else
            {
                resultMatrix = new Transform2X();
            }

            if (targetSpace == this)
            {
                return(resultMatrix);
            }
            else if (targetSpace == mParent || (targetSpace == null && mParent == null))
            {
                resultMatrix.copyFrom(transform);
                return(resultMatrix);
            }
            else if (targetSpace == null || targetSpace == stage)
            {
                // targetCoordinateSpace 'null' represents the target space of the base object.
                // -> move up from this to base

                currentObject = this;
                while (currentObject != targetSpace)
                {
                    resultMatrix  = Transform2X.multiply(resultMatrix, currentObject.transform);
                    currentObject = currentObject.mParent;
                }

                return(resultMatrix);
            }
            else if (targetSpace.mParent == this) // optimization
            {
                targetSpace.getTransformationMatrix(this, resultMatrix);
                resultMatrix.invert();

                return(resultMatrix);
            }

            // 1. find a common parent of this and the target space
            commonParent = findCommonParent(this, targetSpace);
            // 2. move up from this to common parent

            currentObject = this;
            while (currentObject != commonParent)
            {
                resultMatrix  = Transform2X.multiply(resultMatrix, currentObject.transform);
                currentObject = currentObject.mParent;
            }

            if (commonParent == targetSpace)
            {
                return(resultMatrix);
            }
            // 3. now move up from target until we reach the common parent

            sHelperTransform.identity();
            currentObject = targetSpace;
            while (currentObject != commonParent)
            {
                sHelperTransform = Transform2X.multiply(sHelperTransform, currentObject.transform);
                currentObject    = currentObject.mParent;
            }

            // 4. now combine the two matrices

            sHelperTransform.invert();
            resultMatrix = Transform2X.multiply(resultMatrix, sHelperTransform);

            return(resultMatrix);
        }