} // an outbound buffer we want to send over the websocket.byte void MsgHandler(object sender, WebSocketSharpUnityMod.MessageEventArgs e) { TransferData Datum = TransferData.Empty(); if (e.IsBinary) { Datum.FromCloud(e.RawData); } // Handle the datum if (Datum.TypeOfByte == ByteCodes.sound) { Scene.ForwardClipForPlay(Datum.SoundData); } //System.Console.WriteLine(e.Data.ToString()); }