/// <summary>
        ///   Goto the pickup location
        ///   Pickup the item
        ///   Goto drop off location
        ///   Drop the item
        ///   Goto Agent
        ///   Complete mission
        /// </summary>
        /// <param name="storyline"></param>
        /// <returns></returns>
        public StorylineState ExecuteMission(Storyline storyline)
        {
            if (_nextAction > DateTime.Now)
                return StorylineState.ExecuteMission;

            switch (_state)
            {
                case TransactionDataDeliveryState.GotoPickupLocation:
                    if (GotoMissionBookmark(Cache.Instance.CurrentStorylineAgentId, "Objective (Pick Up)"))
                        _state = TransactionDataDeliveryState.PickupItem;
                    break;

                case TransactionDataDeliveryState.PickupItem:
                    if (MoveItem(true))
                        _state = TransactionDataDeliveryState.GotoDropOffLocation;
                    break;

                case TransactionDataDeliveryState.GotoDropOffLocation:
                    if (GotoMissionBookmark(Cache.Instance.CurrentStorylineAgentId, "Objective (Drop Off)"))
                        _state = TransactionDataDeliveryState.DropOffItem;
                    break;

                case TransactionDataDeliveryState.DropOffItem:
                    if (MoveItem(false))
                        return StorylineState.ReturnToAgent;
                    break;
            }

            return StorylineState.ExecuteMission;
        }
Exemple #2
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        /// <summary>
        ///   There are no pre-accept actions
        /// </summary>
        /// <param name="storyline"></param>
        /// <returns></returns>
        public StorylineState PreAcceptMission(Storyline storyline)
        {
            _state = TransactionDataDeliveryState.GotoPickupLocation;

            _traveler.State       = TravelerState.Idle;
            _traveler.Destination = null;

            return(StorylineState.AcceptMission);
        }
Exemple #3
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        /// <summary>
        ///   Goto the pickup location
        ///   Pickup the item
        ///   Goto drop off location
        ///   Drop the item
        ///   Goto Agent
        ///   Complete mission
        /// </summary>
        /// <param name="storyline"></param>
        /// <returns></returns>
        public StorylineState ExecuteMission(Storyline storyline)
        {
            if (_nextAction > DateTime.Now)
            {
                return(StorylineState.ExecuteMission);
            }

            switch (_state)
            {
            case TransactionDataDeliveryState.GotoPickupLocation:
                if (GotoMissionBookmark(storyline.AgentId, "Objective (Pick Up)"))
                {
                    _state = TransactionDataDeliveryState.PickupItem;
                }
                break;

            case TransactionDataDeliveryState.PickupItem:
                if (MoveItem(true))
                {
                    _state = TransactionDataDeliveryState.GotoDropOffLocation;
                }
                break;

            case TransactionDataDeliveryState.GotoDropOffLocation:
                if (GotoMissionBookmark(storyline.AgentId, "Objective (Drop Off)"))
                {
                    _state = TransactionDataDeliveryState.DropOffItem;
                }
                break;

            case TransactionDataDeliveryState.DropOffItem:
                if (MoveItem(false))
                {
                    return(StorylineState.ReturnToAgent);
                }
                break;
            }

            return(StorylineState.ExecuteMission);
        }
        /// <summary>
        ///   There are no pre-accept actions
        /// </summary>
        /// <param name="storyline"></param>
        /// <returns></returns>
        public StorylineState PreAcceptMission(Storyline storyline)
        {
            _state = TransactionDataDeliveryState.GotoPickupLocation;

            _States.CurrentTravelerState = TravelerState.Idle;
            Traveler.Destination = null;

            return StorylineState.AcceptMission;
        }