public ShroudRenderer(World world)
        {
            this.shroud = world.LocalShroud;
            this.map = world.Map;

            sprites = new Sprite[map.MapSize.X, map.MapSize.Y];
            fogSprites = new Sprite[map.MapSize.X, map.MapSize.Y];
            shroud.Dirty += () => dirty = true;
        }
Exemple #2
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        public ShroudRenderer(World world)
        {
            this.shroud = world.LocalShroud;
            this.map    = world.Map;

            sprites       = new Sprite[map.MapSize.X, map.MapSize.Y];
            fogSprites    = new Sprite[map.MapSize.X, map.MapSize.Y];
            shroud.Dirty += () => dirty = true;
        }