public ShroudRenderer(World world) { this.shroud = world.LocalShroud; this.map = world.Map; sprites = new Sprite[map.MapSize.X, map.MapSize.Y]; fogSprites = new Sprite[map.MapSize.X, map.MapSize.Y]; shroud.Dirty += () => dirty = true; }
public ShroudRenderer(World world) { this.shroud = world.LocalShroud; this.map = world.Map; sprites = new Sprite[map.MapSize.X, map.MapSize.Y]; fogSprites = new Sprite[map.MapSize.X, map.MapSize.Y]; shroud.Dirty += () => dirty = true; }