// Returns the mood resulting of putting together a character with a trait 'a' with another a trait 'b'
    // The traits must be of the same factor
    public Mood confront(Trait a, Trait b)
    {
        if (a.Equals(b))
        {
            return(Mood.HAPPY);
        }
        Mood ret = face(a, b);

        if (Mood.SAD.Equals(ret))
        {
            throw new UnityException("Factor should never return SAD or HAPPY");
        }
        return(ret);
    }