private void btnTrainTest_Click(object sender, EventArgs e) { TrainTest(trainingType); trainedType = trainingType; lblsystemType.Text = trainedType.ToString(); btnCMatrix.Enabled = true; }
static public void InsertHighScore(DateTime _date, float _score, int _tasksDone, int _tasksDoneRight, TaskType _taskType, float _time, TrainingType _trainingType, string _userName) { WWWForm form = new WWWForm(); form.AddField("datePost", _date.ToShortDateString()); form.AddField("iDPost", 0); // TODO get new ID form.AddField("scorePost", _score.ToString()); form.AddField("tasksDonePost", _tasksDone); form.AddField("tasksDoneRightPost", _tasksDoneRight); form.AddField("taskTypePost", _taskType.ToString()); form.AddField("timePost", _time.ToString()); form.AddField("trainingTypePost", _trainingType.ToString()); form.AddField("userNamePost", _userName); WWW itemsData = new WWW("http://uosis.mif.vu.lt/~mipu1566/highscoreInsert.php", form); }
public void OnSelected(TrainingType type, Mobile target) { if (type == TrainingType.AsOne && Caster is PlayerMobile && ((PlayerMobile)Caster).AllFollowers.Where(mob => mob != target).Count() == 0) { FinishSequence(); return; } SpellType = type; Target = target; _Phase = 0; BeginTimer(); Target.FixedParticles(0x373A, 10, 80, 5018, 0, 0, EffectLayer.Waist); BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.CombatTraining, 1155933, 1156107, String.Format("{0}\t{1}\t{2}", SpellType.ToString(), Target.Name, ((int)ScaleUpkeep()).ToString()))); //You train ~2_NAME~ to use ~1_SKILLNAME~.<br>Mana Upkeep: ~3_COST~ FinishSequence(); }
public void OnSelected(TrainingType type, Mobile target) { SpellType = type; Target = target; BeginTimer(); Server.Timer.DelayCall(TimeSpan.FromSeconds(8), CheckDamage); Target.FixedParticles(0x373A, 10, 80, 5018, 0, 0, EffectLayer.Waist); BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.CombatTraining, 1155933, 1156107, String.Format("{0}\t{1}\t{2}", SpellType.ToString(), Target.Name, ((int)ScaleUpkeep()).ToString()))); //You train ~2_NAME~ to use ~1_SKILLNAME~.<br>Mana Upkeep: ~3_COST~ FinishSequence(); }