private void SetStretching() { if (enableConsoleLog) { Debug.Log("Training :: SetStretching"); } trainingStage = TrainingStage.Stretching; targetScreen = trainingScreens[2]; targetScreen.SetupScreen(); }
private void SetWarmingUp() { if (enableConsoleLog) { Debug.Log("Training :: SetWarmingUp"); } trainingStage = TrainingStage.WarmingUp; targetScreen = trainingScreens[0]; targetScreen.SetupScreen(); }