void OnTrainingChosen()
    {
        selectedTraining = trainingOptions.Find(x => x.trainingName == trainingTypeDialog.GetSelectedOption().name);
        selectedTraining.ApplyEffects(GameManager.Instance.GetPlayerCompany(), selectedWrestler);
        GameManager.Instance.OnCompanyUpdated();

        trainAnotherDialog = GameManager.Instance.GetGUIManager().InstantiateInfoDialog();
        trainAnotherDialog.Initialize("Wrestler trained!", "You trained " + selectedWrestler.wrestlerName + "!\nWould you like to train another wrestler?", new UnityAction(ChooseWrestler), true, new UnityAction(DoneTraining), "Yes", "No");
    }