public static void MaximizeAIFlags(VsTrainer tr) { const TrainerAI max = (TrainerAI.Basic | TrainerAI.Strong | TrainerAI.Expert | TrainerAI.PokeChange); tr.Self.AI |= (int)max; }
// Use this for initialization void Start() { //trainer = GetComponent<Trainer>(); trainer = new TrainerAI(this); }