public void DragTrainTick() { TrainTick.transform.position = Input.mousePosition; TrainTickTekst.SetActive(true); if (!Train.isPlaying && !Trainplayed) { Trainplayed = true; Train.Play(); } }
public void DropTrainTick() { float Distance = Vector3.Distance(TrainTick.transform.position, TrainTickB.transform.position); if (Distance < 50) { TrainTick.transform.position = TrainTickB.transform.position; TrainTickCorrect = true; } else { TrainTick.transform.position = TrainTickInitialPos; } TrainTickTekst.SetActive(false); }
private void Start() { BookInitialPos = Book.transform.position; WatchInitialPos = Watch.transform.position; SweaterInitialPos = Sweater.transform.position; HeadphonesInitialPos = Headphones.transform.position; PictureInitialPos = Picture.transform.position; TrainTickInitialPos = TrainTick.transform.position; continueButton.SetActive(false); BookTekst.SetActive(false); SweaterTekst.SetActive(false); HeadphonesTekst.SetActive(false); WatchTekst.SetActive(false); PictureTekst.SetActive(false); TrainTickTekst.SetActive(false); }