Exemple #1
0
        public static void client_recievedMessage(object sender, MqttMsgPublishEventArgs e)
        {
            switch (e.Topic)
            {
            case powerUp:
                if (!TrainManager.PlayerTrain.Handles.SingleHandle)
                {
                    int p = TrainManager.PlayerTrain.Handles.Power.Driver;
                    if (p < TrainManager.PlayerTrain.Handles.Power.MaximumNotch)
                    {
                        TrainManager.PlayerTrain.ApplyNotch(1, true, 0, true);
                    }
                }
                TrainManager.PlayerTrain.Handles.Power.ContinuousMovement = true;
                break;

            case powerDown:
                if (!TrainManager.PlayerTrain.Handles.SingleHandle)
                {
                    int p = TrainManager.PlayerTrain.Handles.Power.Driver;
                    if (p > 0)
                    {
                        TrainManager.PlayerTrain.ApplyNotch(-1, true, 0, true);
                    }
                }
                TrainManager.PlayerTrain.Handles.Power.ContinuousMovement = true;
                break;

            case brakeIncrease:
                if (!TrainManager.PlayerTrain.Handles.SingleHandle)
                {
                    if (TrainManager.PlayerTrain.Handles.Brake is TrainManager.AirBrakeHandle)
                    {
                        if (TrainManager.PlayerTrain.Handles.HasHoldBrake &
                            TrainManager.PlayerTrain.Handles.Brake.Driver ==
                            (int)TrainManager.AirBrakeHandleState.Release &
                            !TrainManager.PlayerTrain.Handles.HoldBrake.Driver)
                        {
                            TrainManager.PlayerTrain.ApplyHoldBrake(true);
                        }
                        else if (TrainManager.PlayerTrain.Handles.HoldBrake.Driver)
                        {
                            TrainManager.PlayerTrain.ApplyAirBrakeHandle(TrainManager.AirBrakeHandleState.Lap);
                            TrainManager.PlayerTrain.ApplyHoldBrake(false);
                        }
                        else if (TrainManager.PlayerTrain.Handles.Brake.Driver ==
                                 (int)TrainManager.AirBrakeHandleState.Lap)
                        {
                            TrainManager.PlayerTrain.ApplyAirBrakeHandle(TrainManager.AirBrakeHandleState.Service);
                        }
                        else if (TrainManager.PlayerTrain.Handles.Brake.Driver ==
                                 (int)TrainManager.AirBrakeHandleState.Release)
                        {
                            TrainManager.PlayerTrain.ApplyAirBrakeHandle(TrainManager.AirBrakeHandleState.Lap);
                        }
                    }
                    else
                    {
                        int b = TrainManager.PlayerTrain.Handles.Brake.Driver;
                        if (TrainManager.PlayerTrain.Handles.HasHoldBrake & b == 0 &
                            !TrainManager.PlayerTrain.Handles.HoldBrake.Driver)
                        {
                            TrainManager.PlayerTrain.ApplyHoldBrake(true);
                        }
                        else if (b < TrainManager.PlayerTrain.Handles.Brake.MaximumNotch)
                        {
                            TrainManager.PlayerTrain.ApplyNotch(0, true, 1, true);
                            TrainManager.PlayerTrain.ApplyHoldBrake(false);
                        }
                    }
                }
                TrainManager.PlayerTrain.Handles.Brake.ContinuousMovement = true;
                break;

            case brakeDecrease:
                if (!TrainManager.PlayerTrain.Handles.SingleHandle)
                {
                    if (TrainManager.PlayerTrain.Handles.Brake is TrainManager.AirBrakeHandle)
                    {
                        if (TrainManager.PlayerTrain.Handles.EmergencyBrake.Driver)
                        {
                            TrainManager.PlayerTrain.UnapplyEmergencyBrake();
                        }
                        else if (TrainManager.PlayerTrain.Handles.HasHoldBrake &
                                 TrainManager.PlayerTrain.Handles.Brake.Driver ==
                                 (int)TrainManager.AirBrakeHandleState.Lap &
                                 !TrainManager.PlayerTrain.Handles.HoldBrake.Driver)
                        {
                            TrainManager.PlayerTrain.ApplyHoldBrake(true);
                        }
                        else if (TrainManager.PlayerTrain.Handles.HoldBrake.Driver)
                        {
                            TrainManager.PlayerTrain.ApplyAirBrakeHandle(TrainManager.AirBrakeHandleState.Release);
                            TrainManager.PlayerTrain.ApplyHoldBrake(false);
                        }
                        else if (TrainManager.PlayerTrain.Handles.Brake.Driver ==
                                 (int)TrainManager.AirBrakeHandleState.Lap)
                        {
                            TrainManager.PlayerTrain.ApplyAirBrakeHandle(TrainManager.AirBrakeHandleState.Release);
                        }
                        else if (TrainManager.PlayerTrain.Handles.Brake.Driver ==
                                 (int)TrainManager.AirBrakeHandleState.Service)
                        {
                            TrainManager.PlayerTrain.ApplyAirBrakeHandle(TrainManager.AirBrakeHandleState.Lap);
                        }
                    }
                    else
                    {
                        int b = TrainManager.PlayerTrain.Handles.Brake.Driver;
                        if (TrainManager.PlayerTrain.Handles.EmergencyBrake.Driver)
                        {
                            TrainManager.PlayerTrain.UnapplyEmergencyBrake();
                        }
                        else if (b == 1 & TrainManager.PlayerTrain.Handles.HasHoldBrake)
                        {
                            TrainManager.PlayerTrain.ApplyNotch(0, true, 0, false);
                            TrainManager.PlayerTrain.ApplyHoldBrake(true);
                        }
                        else if (TrainManager.PlayerTrain.Handles.HoldBrake.Driver)
                        {
                            TrainManager.PlayerTrain.ApplyHoldBrake(false);
                        }
                        else if (b > 0)
                        {
                            TrainManager.PlayerTrain.ApplyNotch(0, true, -1, true);
                        }
                    }
                }
                TrainManager.PlayerTrain.Handles.Brake.ContinuousMovement = true;
                break;

            case reverserForward:
                if (TrainManager.PlayerTrain.Handles.Reverser.Driver < TrainManager.ReverserPosition.Forwards)
                {
                    TrainManager.PlayerTrain.ApplyReverser(1, true);
                }
                break;

            case reverserBackward:
                // reverser backward
                if (TrainManager.PlayerTrain.Handles.Reverser.Driver > TrainManager.ReverserPosition.Reverse)
                {
                    TrainManager.PlayerTrain.ApplyReverser(-1, true);
                }
                break;

            case doorsLeft:
                if ((TrainManager.GetDoorsState(TrainManager.PlayerTrain, true, false) &
                     TrainManager.TrainDoorState.Opened) == 0)
                {
                    if (TrainManager.PlayerTrain.Specs.DoorOpenMode != TrainManager.DoorMode.Automatic)
                    {
                        TrainManager.OpenTrainDoors(TrainManager.PlayerTrain, true, false);
                    }
                }
                else
                {
                    if (TrainManager.PlayerTrain.Specs.DoorOpenMode != TrainManager.DoorMode.Automatic)
                    {
                        TrainManager.CloseTrainDoors(TrainManager.PlayerTrain, true, false);
                    }
                }
                if (TrainManager.PlayerTrain.Plugin != null)
                {
                    TrainManager.PlayerTrain.Plugin.KeyDown(VirtualKeys.LeftDoors);
                }
                TrainManager.PlayerTrain.Cars[TrainManager.PlayerTrain.DriverCar].Doors[0].ButtonPressed = true;
                break;

            case doorsRight:
                if ((TrainManager.GetDoorsState(TrainManager.PlayerTrain, false, true) &
                     TrainManager.TrainDoorState.Opened) == 0)
                {
                    if (TrainManager.PlayerTrain.Specs.DoorOpenMode != TrainManager.DoorMode.Automatic)
                    {
                        TrainManager.OpenTrainDoors(TrainManager.PlayerTrain, false, true);
                    }
                }
                else
                {
                    if (TrainManager.PlayerTrain.Specs.DoorOpenMode != TrainManager.DoorMode.Automatic)
                    {
                        TrainManager.CloseTrainDoors(TrainManager.PlayerTrain, false, true);
                    }
                }
                if (TrainManager.PlayerTrain.Plugin != null)
                {
                    TrainManager.PlayerTrain.Plugin.KeyDown(VirtualKeys.RightDoors);
                }
                TrainManager.PlayerTrain.Cars[TrainManager.PlayerTrain.DriverCar].Doors[1].ButtonPressed = true;
                break;

            case sound1:
                Console.WriteLine(Encoding.UTF8.GetString(e.Message));
                if (isSound1Playing)
                {
                    if (Encoding.UTF8.GetString(e.Message) == "i")
                    {
                        isSound1Playing = false;
                        Publish("train/infos/sound1", isSound1Playing.ToString());
                        int d = TrainManager.PlayerTrain.DriverCar;
                        if (TrainManager.PlayerTrain.Cars[d].Horns.Length > 2)
                        {
                            TrainManager.PlayerTrain.Cars[d].Horns[2].Play();
                            if (TrainManager.PlayerTrain.Plugin != null)
                            {
                                TrainManager.PlayerTrain.Plugin.HornBlow(OpenBveApi.Runtime.HornTypes.Music);
                            }
                        }
                        int a = TrainManager.PlayerTrain.DriverCar;
                        TrainManager.PlayerTrain.Cars[a].Horns[2].Stop();
                    }
                }
                else
                {
                    if (Encoding.UTF8.GetString(e.Message) == "m")
                    {
                        isSound1Playing = true;
                        Publish("train/infos/sound1", isSound1Playing.ToString());
                        int d = TrainManager.PlayerTrain.DriverCar;
                        if (TrainManager.PlayerTrain.Cars[d].Horns.Length > 2)
                        {
                            TrainManager.PlayerTrain.Cars[d].Horns[2].Play();
                            if (TrainManager.PlayerTrain.Plugin != null)
                            {
                                TrainManager.PlayerTrain.Plugin.HornBlow(OpenBveApi.Runtime.HornTypes.Music);
                            }
                        }
                        int a = TrainManager.PlayerTrain.DriverCar;
                        TrainManager.PlayerTrain.Cars[a].Horns[2].Stop();
                    }
                }

                break;

            case sound2:
                if (isSound2Playing)
                {
                    if (Encoding.UTF8.GetString(e.Message) == "i")
                    {
                        isSound2Playing = false;
                        Publish("train/infos/sound2", isSound2Playing.ToString());
                        int q = TrainManager.PlayerTrain.DriverCar;
                        if (TrainManager.PlayerTrain.Cars[q].Horns.Length > 1)
                        {
                            TrainManager.PlayerTrain.Cars[q].Horns[1].Play();
                            if (TrainManager.PlayerTrain.Plugin != null)
                            {
                                TrainManager.PlayerTrain.Plugin.HornBlow(OpenBveApi.Runtime.HornTypes.Music);
                            }
                        }
                        int f = TrainManager.PlayerTrain.DriverCar;
                        TrainManager.PlayerTrain.Cars[f].Horns[1].Stop();
                    }
                }
                else
                {
                    if (Encoding.UTF8.GetString(e.Message) == "m")
                    {
                        isSound2Playing = true;
                        Publish("train/infos/sound2", isSound2Playing.ToString());
                        int q = TrainManager.PlayerTrain.DriverCar;
                        if (TrainManager.PlayerTrain.Cars[q].Horns.Length > 1)
                        {
                            TrainManager.PlayerTrain.Cars[q].Horns[1].Play();
                            if (TrainManager.PlayerTrain.Plugin != null)
                            {
                                TrainManager.PlayerTrain.Plugin.HornBlow(OpenBveApi.Runtime.HornTypes.Music);
                            }
                        }
                        int f = TrainManager.PlayerTrain.DriverCar;
                        TrainManager.PlayerTrain.Cars[f].Horns[1].Stop();
                    }
                }

                break;

            default:
                break;
            }
        }