Exemple #1
0
    // Simulates the frisbee with empirically based model in the z and y-axis, and simple constant velocity on the x-axis
    void simulateFrisbee()
    {
        FrisbeeLocation cutoff      = null;
        int             cutoffIndex = 0;

        //Find a cutoff point where the frisbee is likely to still be in mid-flight
        foreach (FrisbeeLocation loc in throwBuffer)
        {
            //cutoff default simulationBegin is 0.7 times the travel distance from throw start to throw end
            if (loc.pos.z - throwBuffer[0].pos.z > simulationBegin * (throwBuffer[throwBuffer.Count - 1].pos.z - throwBuffer[0].pos.z))
            {
                cutoff = loc;
                break;
            }
            cutoffIndex++;
        }

        if (cutoff != null)
        {
            //Calculate the velocities and angle to ground plane
            FrisbeeLocation prevLoc          = throwBuffer[cutoffIndex - 4];
            double          vz0              = (cutoff.pos.z - prevLoc.pos.z) / (cutoff.time - prevLoc.time);
            double          vy0              = (cutoff.pos.y - prevLoc.pos.y) / (cutoff.time - prevLoc.time);
            double          vx0              = (cutoff.pos.x - prevLoc.pos.x) / (cutoff.time - prevLoc.time);
            Vector3         forwardDirection = cutoff.pos - prevLoc.pos;
            forwardDirection.Normalize();
            float pitch = Vector3.Angle(forwardDirection, Vector3.ProjectOnPlane(forwardDirection, Vector3.up));

            //window of numerical integration is set to 0.001s
            List <FrisbeeLocation> simulated = pred.simulate3D(cutoff.pos.x, cutoff.pos.y, cutoff.pos.z, vx0, vy0, vz0, pitch, 0.001F);
            //debug

            /*Debug.Log("Simulation len: " + simulated.Count);
             * Debug.Log("ThrowBuffer len: " + throwBuffer.Count);
             * Debug.Log("Cutoff and prev y-pos: " + cutoff.pos.y + " " + prevLoc.pos.y);
             * Debug.Log("Cutoff and prevloc timestamps" + cutoff.time + " " + prevLoc.time);
             * Debug.Log("Simulation parameters: " + cutoff.pos.y + " " + vz0 + " " + vy0 + " " + pitch);*/
            simulationTrail.Create(simulated);
            endingSpeedText.text = "Ending speed before simulation: " + cutoff.forwardSpeed.ToString("F1") + " m/s";
        }
    }
Exemple #2
0
    // called every frame
    void Update()
    {
        //playback speed control
        if (Input.GetKeyDown("g"))
        {
            if (speed >= 1.0F)
            {
                speed = 0.0F;
            }
            if (speed < 1.0F)
            {
                speed = speed + 0.25F;
            }
        }

        // Copy throwbuffer from ThrowController
        // Detects when we need to initialize
        if ((throwController.InPlayback() || throwController.WaitingForThrow()) && !initPlayback)
        {
            throwBuffer = throwController.getThrowBuffer();
            if (throwBuffer != null)
            {
                initPlayback         = true;
                transitioningToThrow = true;
                frisbeeMeshRenderer.sharedMaterial = playMaterial;

                // deprecated
                //trail.Deactivate();
                //Debug.Log("Detached trail!");

                // Create actual trail of the throw in the beginning of playback loop
                trail.Create(throwBuffer);

                //Simulate the frisbee and create simulated trail
                simulateFrisbee();

                updateGreenPercentage();
            }
            //Debug.Log("Init playback!");
            pauseUntil = Time.time + 1.5F; //Slight pause before starting playback
        }
        else if (throwController.Throwing())
        {
            if (transitioningToThrow)
            {
                transitioningToThrow = false;
                trail.Reset();           // clear trail for new throw
                simulationTrail.Reset(); // clear simulation trail

                // deprecated previous implementation using Unity builtin Trail
                //trail.Activate();
                //Debug.Log("Attached trail!");
            }
            initPlayback = false;
            frisbeeMeshRenderer.sharedMaterial   = recMaterial;
            frisbeeModel.transform.localRotation = throwController.getCurrentRot();
            frisbeeModel.transform.localPosition = throwController.getCurrentPos();
        }

        else if (initPlayback && (Time.time > pauseUntil))
        {
            UpdatePositionFromList();
        }
    }