Exemple #1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        TrailFollow trailItem = collision.GetComponent <TrailFollow>();

        if (trailItem != null)
        {
            /*
             * polyCollider.gameObject.SetActive(true);
             * this.MakeCircle(index);
             * StartCoroutine(deactivate());*/
            int index = trailItem.index;
            if (index != mycollide.Count - 1 && index >= 0)
            {
                this.MakeCircle(index);
            }
        }
    }
 void Start()
 {
     trail  = GetComponent <LineRenderer>();
     follow = GetComponent <TrailFollow>();
 }