private void OnTriggerEnter2D(Collider2D collision) { TrailFollow trailItem = collision.GetComponent <TrailFollow>(); if (trailItem != null) { /* * polyCollider.gameObject.SetActive(true); * this.MakeCircle(index); * StartCoroutine(deactivate());*/ int index = trailItem.index; if (index != mycollide.Count - 1 && index >= 0) { this.MakeCircle(index); } } }
void Start() { trail = GetComponent <LineRenderer>(); follow = GetComponent <TrailFollow>(); }