/// <summary> /// Runs on the initial load of this script /// </summary> private void Start() { SensorManager = SensorManager.Instance; TrafficLightManager = TrafficLightManager.Instance; SpecialObjectManager = SpecialObjectManager.Instance; TrafficSpawnManager = TrafficSpawnManager.Instance; PathName = Path.PathSequence[0].parent.parent.parent.name; LightName = GetCurrentTrafficlight(); //Make sure there is a path assigned if (Path == null) { Debug.LogError("Movement Path cannot be null, I must have a path to follow.", gameObject); return; } }
// Start is called before the first frame update private void Start() { this.TrafficSpawnManager = TrafficSpawnManager.Instance; this.MqttManager = MqttManager.Instance; }