Exemple #1
0
            private static void Postfix(Pawn ___pawn, ref IEnumerable <Thing> __result, Pawn playerNegotiator)
            {
                var     result      = __result.ToList();
                Map     oldMap      = ___pawn.Map;
                IntVec3 oldPosition = playerNegotiator.Position;
                bool    select      = false;

                if (Find.Selector.SelectedObjects.Contains(___pawn))
                {
                    select = true;
                }
                foreach (var map in ZUtils.GetAllMapsInClosestOrder(___pawn, oldMap, oldPosition))
                {
                    if (map != oldMap)
                    {
                        IEnumerable <Thing> enumerable = ___pawn.Map.listerThings.AllThings.Where((Thing x)
                                                                                                  => x.def.category == ThingCategory.Item && TradeUtility.PlayerSellableNow(x, ___pawn) &&
                                                                                                  !x.Position.Fogged(x.Map) && (___pawn.Map.areaManager.Home[x.Position] ||
                                                                                                                                x.IsInAnyStorage()) && ReachableForTrade(x, ___pawn));
                        foreach (Thing item in enumerable)
                        {
                            result.Add(item);
                        }
                        if (___pawn.GetLord() != null)
                        {
                            foreach (Pawn item2 in from x in TradeUtility.AllSellableColonyPawns(___pawn.Map)
                                     where !x.Downed && ReachableForTrade(x, ___pawn)
                                     select x)
                            {
                                result.Add(item2);
                            }
                        }
                    }
                }
                if (___pawn.Map != oldMap)
                {
                    Traverse.Create(___pawn).Field("mapIndexOrState")
                    .SetValue((sbyte)Find.Maps.IndexOf(oldMap));
                    Traverse.Create(___pawn).Field("positionInt")
                    .SetValue(oldPosition);
                }
                if (select)
                {
                    Find.Selector.Select(___pawn);
                }
                __result = result;
            }
Exemple #2
0
        public new IEnumerable <Thing> ColonyThingsWillingToBuy(Pawn playerNegotiator)
        {
            HashSet <Thing> alreadyListed = new HashSet <Thing>();

            // technically, this is pawn selling things to itself, but the code doesn't seem to care, and
            // using this method instead of just listing all things allows for compatibility with storage
            // mods that patch Pawn_TraderTracker.ColonyThingsWillingToBuy.
            foreach (Thing thing in new Pawn_TraderTracker(playerNegotiator).ColonyThingsWillingToBuy(playerNegotiator))
            {
                alreadyListed.Add(thing);

                yield return(thing);
            }

            foreach (Pawn pawn in TradeUtility.AllSellableColonyPawns(playerNegotiator.Map).Where(x => !x.Downed && ReachableForTrade(playerNegotiator, x)))
            {
                if (!alreadyListed.Contains(pawn))
                {
                    yield return(pawn);
                }
            }

            yield break;
        }