public void DrawCirle(Point3D bd_point3D)
 {
     try
     {
         GeoCircle3D m_circle3d = new GeoCircle3D(bd_point3D, 20);
         GeoModel3D  m_model    = m_circle3d.ConvertToGeoModel3D(true);
         m_rec = m_model.Bounds;
         //设置数据集容量,避免空间查询出现过多对象
         mUseData.OutWaterNetWork.Tolerance.NodeSnap    = 0.0001;
         mUseData.SupplyWaterNetWork.Tolerance.NodeSnap = 0.0001;
         GeoStyle3D style = new GeoStyle3D();
         style.FillForeColor = Color.FromArgb(100, 255, 128, 64);
         style.AltitudeMode  = AltitudeMode.RelativeToGround;
         style.FillMode      = FillMode3D.Fill;
         m_model.Style3D     = style;
         TrackingLayer3D trackinglayer = mSceneControl.Scene.TrackingLayer;
         trackinglayer.IsEditable = true;
         trackinglayer.IsVisible  = true;
         trackinglayer.Add(m_model, "圆");
         CircleID = trackinglayer.IndexOf("圆");
     }
     catch (System.Exception ex)
     {
         Trace.WriteLine(ex.Message);
     }
 }
 public void Output(SuperMap.UI.Tracked3DEventArgs e1)
 {
     try
     {
         //绘制量算面对象
         GeoRegion3D geoRegion3D = e1.Geometry as GeoRegion3D;
         //得到面对象的外接矩形,作为查询区域
         m_rec = geoRegion3D.Bounds;
         //设置数据集容量,避免空间查询出现过多对象
         mUseData.OutWaterNetWork.Tolerance.NodeSnap    = 0.0001;
         mUseData.SupplyWaterNetWork.Tolerance.NodeSnap = 0.0001;
         mGeoStyle3D               = new GeoStyle3D();
         mGeoStyle3D.MarkerColor   = Color.FromArgb(255, 0, 255);
         mGeoStyle3D.LineColor     = Color.FromArgb(255, 255, 0);
         mGeoStyle3D.LineWidth     = 1;
         mGeoStyle3D.FillForeColor = Color.FromArgb(100, 250, 250, 50);
         // mGeoStyle3D.AltitudeMode = AltitudeMode.ClampToGround;
         geoRegion3D.Style3D = mGeoStyle3D.Clone();
         geoRegion3D.Style3D.AltitudeMode  = AltitudeMode.Absolute;
         geoRegion3D.Style3D.FillForeColor = Color.FromArgb(50, 255, 128, 64);
         TrackingLayer3D trackinglayer = mSceneControl.Scene.TrackingLayer;
         trackinglayer.IsEditable = true;
         trackinglayer.IsVisible  = true;
         trackinglayer.Add(geoRegion3D, "geoRegion3D");
         RegionID             = trackinglayer.IndexOf("geoRegion3D");
         mSceneControl.Action = Action3D.Pan2;
     }
     catch (System.Exception ex)
     {
         Trace.WriteLine(ex.Message);
     }
 }