public void Initialize(Behavior b) { Services.ObstaclePipeline.ExtraSpacing = 0; Services.ObstaclePipeline.UseOccupancyGrid = true; // set the tracking manager to run a constant braking behavior Services.TrackingManager.QueueCommand(TrackingCommandBuilder.GetHoldBrakeCommand()); }
public override void Process(object param) { curTimestamp = Services.RelativePose.CurrentTimestamp; if (totalTimer.Elapsed > TimeSpan.FromMinutes(2)) { Type type; if (pulloutMode) { type = typeof(ZoneParkingPullOutBehavior); } else { type = typeof(ZoneParkingBehavior); } Services.BehaviorManager.ForwardCompletionReport(new SuccessCompletionReport(type)); Services.BehaviorManager.Execute(new HoldBrakeBehavior(), null, false); return; } if (phase == PlanningPhase.Initial) { if (!pulloutMode && IsPassCompleted()) { Type type = typeof(ZoneParkingBehavior); Services.BehaviorManager.ForwardCompletionReport(new SuccessCompletionReport(type)); Services.BehaviorManager.Execute(new HoldBrakeBehavior(), null, false); return; } totalStopTimer = Stopwatch.StartNew(); timer = Stopwatch.StartNew(); // determine if there are any moving obstacles within 20 m if (CheckAllClear()) { phase = PlanningPhase.CoolDown; } else { phase = PlanningPhase.WaitingForClear; } } else if (phase == PlanningPhase.CoolDown) { if (CheckAllClear()) { if (timer.ElapsedMilliseconds > 2000 || totalStopTimer.ElapsedMilliseconds > 20000) { // transition to parking phase InitializeParking(); phase = PlanningPhase.Parking; totalStopTimer.Stop(); timer.Stop(); } } else { // we're not clear, transition to waiting for clear phase = PlanningPhase.WaitingForClear; timer.Reset(); timer.Start(); } } else if (phase == PlanningPhase.WaitingForClear) { if (CheckAllClear()) { // we're all clear to go, transition to cool-down phase = PlanningPhase.CoolDown; timer.Reset(); timer.Start(); } else { // check if the timer has elapsed if (timer.ElapsedMilliseconds > 10000 || totalStopTimer.ElapsedMilliseconds > 20000) { InitializeParking(); phase = PlanningPhase.Parking; totalStopTimer.Stop(); timer.Stop(); } } } else if (phase == PlanningPhase.Parking) { bool reverse = false; if (movingOrder != null) { reverse = !movingOrder.Forward; } List <Obstacle> obstacles = GetObstacles(curTimestamp); double collisionDist = GetObstacleCollisionDistance(obstacles) - 0.3; double feelerDist = CheckFeelerDist(reverse, obstacles) - 0.3; double remainingDist = GetRemainingStopDistance(); if ((!finalPass && collisionDist < remainingDist && collisionDist < 5) || feelerDist < remainingDist) { // wait for the stuff to clear if (collisionDist < remainingDist) { Console.WriteLine("collision violation: cd - {0}, rd {1}", collisionDist, remainingDist); } if (feelerDist < remainingDist) { Console.WriteLine("feeler violation: fd - {0}, rd {1}", feelerDist, remainingDist); } if (!pulloutMode && IsPassCompleted()) { Type type; if (pulloutMode) { type = typeof(ZoneParkingPullOutBehavior); } else { type = typeof(ZoneParkingBehavior); } Services.BehaviorManager.ForwardCompletionReport(new SuccessCompletionReport(type)); Services.BehaviorManager.Execute(new HoldBrakeBehavior(), null, false); } if (!timer.IsRunning) { timer.Start(); } else if (timer.ElapsedMilliseconds > 2000) { // re-initialize parking InitializeParking(); timer.Stop(); } Services.TrackingManager.QueueCommand(TrackingCommandBuilder.GetHoldBrakeCommand()); passCompleted = true; } else if (passCompleted) { timer.Stop(); timer.Reset(); ExecutePass(); } } }
public void Process(object param) { if (cancelled) { return; } DateTime start = HighResDateTime.Now; OperationalVehicleState vs = Services.StateProvider.GetVehicleState(); LinePath curBasePath = basePath; LinePath curLeftBound = leftBound; LinePath curRightBound = rightBound; // transform the base path to the current iteration CarTimestamp curTimestamp = Services.RelativePose.CurrentTimestamp; if (pathTime != curTimestamp) { RelativeTransform relTransform = Services.RelativePose.GetTransform(pathTime, curTimestamp); curBasePath = curBasePath.Transform(relTransform); curLeftBound = curLeftBound.Transform(relTransform); curRightBound = curRightBound.Transform(relTransform); } // get the distance between the zero point and the start point double distToStart = Coordinates.Zero.DistanceTo(curBasePath.GetPoint(curBasePath.StartPoint)); // get the sub-path between 5 and 25 meters ahead double startDist = TahoeParams.FL; LinePath.PointOnPath startPoint = curBasePath.AdvancePoint(curBasePath.ZeroPoint, ref startDist); double endDist = 30; LinePath.PointOnPath endPoint = curBasePath.AdvancePoint(startPoint, ref endDist); if (startDist > 0) { // we've reached the end Services.BehaviorManager.Execute(new HoldBrakeBehavior(), null, false); return; } // get the sub-path LinePath subPath = curBasePath.SubPath(startPoint, endPoint); // add (0,0) as the starting point subPath.Insert(0, new Coordinates(0, 0)); // do the same for the left, right bound startDist = TahoeParams.FL; endDist = 40; startPoint = curLeftBound.AdvancePoint(curLeftBound.ZeroPoint, startDist); endPoint = curLeftBound.AdvancePoint(startPoint, endDist); curLeftBound = curLeftBound.SubPath(startPoint, endPoint); startPoint = curRightBound.AdvancePoint(curRightBound.ZeroPoint, startDist); endPoint = curRightBound.AdvancePoint(startPoint, endDist); curRightBound = curRightBound.SubPath(startPoint, endPoint); if (cancelled) { return; } Services.UIService.PushRelativePath(subPath, curTimestamp, "subpath"); Services.UIService.PushRelativePath(curLeftBound, curTimestamp, "left bound"); Services.UIService.PushRelativePath(curRightBound, curTimestamp, "right bound"); // run a path smoothing iteration lock (this) { planner = new PathPlanner(); } //////////////////////////////////////////////////////////////////////////////////////////////////// // start of obstacle manager - hik bool obstacleManagerEnable = true; PathPlanner.SmoothingResult result; if (obstacleManagerEnable == true) { // generate fake obstacles (for simulation testing only) double obsSize = 10.5 / 2; List <Coordinates> obstaclePoints = new List <Coordinates>(); List <Obstacle> obstacleClusters = new List <Obstacle>(); // fake left obstacles (for simulation only) int totalLeftObstacles = Math.Min(0, curLeftBound.Count - 1); for (int i = 0; i < totalLeftObstacles; i++) { obstaclePoints.Clear(); obstaclePoints.Add(curLeftBound[i] + new Coordinates(obsSize, obsSize)); obstaclePoints.Add(curLeftBound[i] + new Coordinates(obsSize, -obsSize)); obstaclePoints.Add(curLeftBound[i] + new Coordinates(-obsSize, -obsSize)); obstaclePoints.Add(curLeftBound[i] + new Coordinates(-obsSize, obsSize)); obstacleClusters.Add(new Obstacle()); obstacleClusters[obstacleClusters.Count - 1].obstaclePolygon = new Polygon(obstaclePoints); } // fake right obstacles (for simulation only) int totalRightObstacles = Math.Min(0, curRightBound.Count - 1); for (int i = 0; i < totalRightObstacles; i++) { obstaclePoints.Clear(); obstaclePoints.Add(curRightBound[i] + new Coordinates(obsSize, obsSize)); obstaclePoints.Add(curRightBound[i] + new Coordinates(obsSize, -obsSize)); obstaclePoints.Add(curRightBound[i] + new Coordinates(-obsSize, -obsSize)); obstaclePoints.Add(curRightBound[i] + new Coordinates(-obsSize, obsSize)); obstacleClusters.Add(new Obstacle()); obstacleClusters[obstacleClusters.Count - 1].obstaclePolygon = new Polygon(obstaclePoints); } // fake center obstacles (for simulation only) int totalCenterObstacles = Math.Min(0, subPath.Count - 1); for (int i = 2; i < totalCenterObstacles; i++) { obstaclePoints.Clear(); obstaclePoints.Add(subPath[i] + new Coordinates(obsSize, obsSize)); obstaclePoints.Add(subPath[i] + new Coordinates(obsSize, -obsSize)); obstaclePoints.Add(subPath[i] + new Coordinates(-obsSize, -obsSize)); obstaclePoints.Add(subPath[i] + new Coordinates(-obsSize, obsSize)); obstacleClusters.Add(new Obstacle()); obstacleClusters[obstacleClusters.Count - 1].obstaclePolygon = new Polygon(obstaclePoints); } obstaclePoints.Clear(); obstaclePoints.Add(new Coordinates(10000, 10000)); obstaclePoints.Add(new Coordinates(10000, 10001)); obstaclePoints.Add(new Coordinates(10001, 10000)); obstacleClusters.Add(new Obstacle()); obstacleClusters[obstacleClusters.Count - 1].obstaclePolygon = new Polygon(obstaclePoints); obstaclePoints.Clear(); obstaclePoints.Add(new Coordinates(1000, 1000)); obstaclePoints.Add(new Coordinates(1000, 1001)); obstaclePoints.Add(new Coordinates(1001, 1000)); obstacleClusters.Add(new Obstacle()); obstacleClusters[obstacleClusters.Count - 1].obstaclePolygon = new Polygon(obstaclePoints); obstaclePoints.Clear(); obstaclePoints.Add(new Coordinates(-1000, -1000)); obstaclePoints.Add(new Coordinates(-1000, -1001)); obstaclePoints.Add(new Coordinates(-1001, -1000)); obstacleClusters.Add(new Obstacle()); obstacleClusters[obstacleClusters.Count - 1].obstaclePolygon = new Polygon(obstaclePoints); foreach (Obstacle obs in obstacleClusters) { obs.cspacePolygon = new Polygon(obs.obstaclePolygon.points); } // find obstacle path and left/right classification LinePath obstaclePath = new LinePath(); //Boolean successFlag; //double laneWidthAtPathEnd = 10.0; //#warning this currently doesn't work /*obstacleManager.ProcessObstacles(subPath, new LinePath[] { curLeftBound }, new LinePath[] { curRightBound }, * obstacleClusters, laneWidthAtPathEnd, * out obstaclePath, out successFlag); */ // prepare left and right lane bounds double laneMinSpacing = 0.1; double laneDesiredSpacing = 0.5; double laneAlphaS = 10000; List <Boundary> leftBounds = new List <Boundary>(); List <Boundary> rightBounds = new List <Boundary>(); leftBounds.Add(new Boundary(curLeftBound, laneMinSpacing, laneDesiredSpacing, laneAlphaS)); rightBounds.Add(new Boundary(curRightBound, laneMinSpacing, laneDesiredSpacing, laneAlphaS)); // sort out obstacles as left and right double obstacleMinSpacing = 0.1; double obstacleDesiredSpacing = 1.0; double obstacleAlphaS = 10000; Boundary bound; int totalObstacleClusters = obstacleClusters.Count; for (int i = 0; i < totalObstacleClusters; i++) { if (obstacleClusters[i].avoidanceStatus == AvoidanceStatus.Left) { // obstacle cluster is to the left of obstacle path bound = new Boundary(obstacleClusters[i].obstaclePolygon.points, obstacleMinSpacing, obstacleDesiredSpacing, obstacleAlphaS, true); bound.CheckFrontBumper = true; leftBounds.Add(bound); } else if (obstacleClusters[i].avoidanceStatus == AvoidanceStatus.Right) { // obstacle cluster is to the right of obstacle path bound = new Boundary(obstacleClusters[i].obstaclePolygon.points, obstacleMinSpacing, obstacleDesiredSpacing, obstacleAlphaS, true); bound.CheckFrontBumper = true; rightBounds.Add(bound); } else { // obstacle cluster is outside grid, hence ignore obstacle cluster } } Stopwatch stopwatch = new Stopwatch(); stopwatch.Start(); // PlanPath function call with obstacle path and obstacles result = planner.PlanPath(obstaclePath, obstaclePath, leftBounds, rightBounds, 0, maxSpeed, vs.speed, null, curTimestamp, false); stopwatch.Stop(); Console.WriteLine("============================================================"); Console.WriteLine("With ObstacleManager - Planner - Elapsed (ms): {0}", stopwatch.ElapsedMilliseconds); Console.WriteLine("============================================================"); } else { Stopwatch stopwatch = new Stopwatch(); stopwatch.Start(); // original PlanPath function call result = planner.PlanPath(subPath, curLeftBound, curRightBound, 0, maxSpeed, vs.speed, null, curTimestamp); stopwatch.Stop(); Console.WriteLine("============================================================"); Console.WriteLine("Without ObstacleManager - Planner - Elapsed (ms): {0}", stopwatch.ElapsedMilliseconds); Console.WriteLine("============================================================"); } // end of obstacle manager - hik //////////////////////////////////////////////////////////////////////////////////////////////////// //PathPlanner.PlanningResult result = planner.PlanPath(subPath, curLeftBound, curRightBound, 0, maxSpeed, vs.speed, null, curTimestamp); //SmoothedPath path = new SmoothedPath(pathTime); lock (this) { planner = null; } if (cancelled) { return; } if (result.result == UrbanChallenge.PathSmoothing.SmoothResult.Sucess) { // start tracking the path Services.TrackingManager.QueueCommand(TrackingCommandBuilder.GetSmoothedPathVelocityCommand(result.path)); //Services.TrackingManager.QueueCommand(TrackingCommandBuilder.GetConstantSteeringConstantSpeedCommand(-.5, 2)); /*TrackingCommand cmd = new TrackingCommand( * new FeedbackSpeedCommandGenerator(new ConstantSpeedGenerator(2, null)), * new SinSteeringCommandGenerator(), * true); * Services.TrackingManager.QueueCommand(cmd);*/ // send the path's we're tracking to the UI Services.UIService.PushRelativePath(result.path, curTimestamp, "smoothed path"); cancelled = true; } }
public void Process(object param) { if (cancelled) { return; } if (!passCompleted && !checkMode) { return; } if (param != null && param is UTurnBehavior) { HandleBehavior((UTurnBehavior)param); } ITrackingCommand trackingCommand = null; if (pass == UTurnPass.Initializing) { pass = CheckInitialAlignment(); } else if (CheckFinalExit()) { pass = UTurnPass.Final; } // determine which pass we just finished if (pass == UTurnPass.Backward) { if (passCompleted) { // build the forward pass and run it bool finalPass; trackingCommand = BuildForwardPass(out finalPass); if (finalPass) { pass = UTurnPass.Final; } else { pass = UTurnPass.Forward; } passCompleted = false; } else if (checkMode) { CarTimestamp curTimestamp = Services.RelativePose.CurrentTimestamp; double remainingDist = GetRemainingStopDistance(curTimestamp); double collisionDist = GetObstacleCollisionDistance(false, curvature, remainingDist, GetObstacles(curTimestamp)); if (collisionDist < remainingDist && collisionDist < 3) { Services.TrackingManager.QueueCommand(TrackingCommandBuilder.GetHoldBrakeCommand()); passCompleted = true; } } } else if (pass == UTurnPass.Forward) { if (passCompleted) { trackingCommand = BuildBackwardPass(); pass = UTurnPass.Backward; passCompleted = false; } else if (checkMode) { CarTimestamp curTimestamp = Services.RelativePose.CurrentTimestamp; double remainingDist = GetRemainingStopDistance(curTimestamp); double collisionDist = GetObstacleCollisionDistance(true, curvature, remainingDist, GetObstacles(curTimestamp)); if (collisionDist < remainingDist && collisionDist < 3) { Services.TrackingManager.QueueCommand(TrackingCommandBuilder.GetHoldBrakeCommand()); passCompleted = true; } } } else if (pass == UTurnPass.Final) { // execute a stay in lane behavior Services.BehaviorManager.Execute(new StayInLaneBehavior(finalLane, finalSpeedCommand, null), null, false); passCompleted = false; Services.BehaviorManager.ForwardCompletionReport(new SuccessCompletionReport(typeof(UTurnBehavior))); } if (trackingCommand != null) { Services.TrackingManager.QueueCommand(trackingCommand); } }
private void BehaviorProc() { Trace.CorrelationManager.StartLogicalOperation("Behavior Loop"); // set the default trace source for this thread OperationalTrace.ThreadTraceSource = TraceSource; OperationalDataSource previousTimeout = OperationalDataSource.None; using (MMWaitableTimer timer = new MMWaitableTimer((uint)(Settings.BehaviorPeriod * 1000))) { while (true) { if (Services.DebuggingService.StepMode) { Services.DebuggingService.WaitOnSequencer(typeof(BehaviorManager)); } else { // wait for the timer timer.WaitEvent.WaitOne(); } if (watchdogEvent != null) { try { watchdogEvent.Set(); } catch (Exception) { } } Services.Dataset.MarkOperation("planning rate", LocalCarTimeProvider.LocalNow); TraceSource.TraceEvent(TraceEventType.Verbose, 0, "starting behavior loop"); object param = null; IOperationalBehavior newBehavior = null; Behavior behaviorParam = null; OperationalDataSource timeoutSource = OperationalDataSource.Pose; bool forceHoldBrake = false; try { if (OperationalBuilder.BuildMode != BuildMode.Listen && TimeoutMonitor.HandleRecoveryState()) { forceHoldBrake = true; } } catch (Exception ex) { OperationalTrace.WriteError("error in recovery logic: {0}", ex); } if (OperationalBuilder.BuildMode == BuildMode.Realtime && TimeoutMonitor.AnyTimedOut(ref timeoutSource)) { if (timeoutSource != previousTimeout) { OperationalTrace.WriteError("data source {0} has timed out", timeoutSource); previousTimeout = timeoutSource; } // simply queue up a hold brake Services.TrackingManager.QueueCommand(TrackingCommandBuilder.GetHoldBrakeCommand(45)); } else { if (previousTimeout != OperationalDataSource.None) { OperationalTrace.WriteWarning("data source {0} is back online", previousTimeout); previousTimeout = OperationalDataSource.None; } if (forceHoldBrake || (Services.Operational != null && Services.Operational.GetCarMode() == CarMode.Human)) { queuedBehavior = null; queuedParam = null; queuedOrigBehavior = null; if (!(currentBehavior is HoldBrake)) { newBehavior = new HoldBrake(); param = null; queuedOrigBehavior = new HoldBrakeBehavior(); } } else { lock (queueLock) { // get the current queue param param = queuedParam; //TraceSource.TraceEvent(TraceEventType.Verbose, 0, "queued param: {0}", queuedParam == null ? "<null>" : queuedParam.ToString()); // chekc if there is a queued behavior newBehavior = queuedBehavior; queuedBehavior = null; behaviorParam = queuedOrigBehavior; queuedOrigBehavior = null; } } if (newBehavior != null) { // dispose of the old behavior if (currentBehavior != null && currentBehavior is IDisposable) { ((IDisposable)currentBehavior).Dispose(); } Trace.CorrelationManager.StartLogicalOperation("initialize"); TraceSource.TraceEvent(TraceEventType.Verbose, 8, "executing initialize on {0}", newBehavior.GetType().Name); // swap in the new behavior and initialize currentBehavior = newBehavior; try { currentBehavior.Initialize(behaviorParam); TraceSource.TraceEvent(TraceEventType.Verbose, 8, "initialize completed on {0}", currentBehavior.GetType().Name); } catch (Exception ex) { TraceSource.TraceEvent(TraceEventType.Warning, 4, "exception thrown when initializing behavior: {0}", ex); //throw; } finally { Trace.CorrelationManager.StopLogicalOperation(); } if (behaviorParam != null) { this.currentBehaviorType = behaviorParam.GetType(); } else { this.currentBehaviorType = null; } } else { //TraceSource.TraceEvent(TraceEventType.Verbose, 11, "queued behavior was null"); } // process the current behavior Trace.CorrelationManager.StartLogicalOperation("process"); try { if (currentBehavior != null) { Services.Dataset.ItemAs <string>("behavior string").Add(currentBehavior.GetName(), LocalCarTimeProvider.LocalNow); DateTime start = HighResDateTime.Now; currentBehavior.Process(param); TimeSpan diff = HighResDateTime.Now - start; lock (cycleTimeQueue) { cycleTimeQueue.Add(diff.TotalSeconds, LocalCarTimeProvider.LocalNow.ts); } } } catch (Exception ex) { // just ignore any exceptions for now // should log this somehow TraceSource.TraceEvent(TraceEventType.Warning, 5, "exception thrown when processing behavior: {0}", ex); } finally { Trace.CorrelationManager.StopLogicalOperation(); } } TraceSource.TraceEvent(TraceEventType.Verbose, 0, "ending behavior loop"); if (Services.DebuggingService.StepMode) { Services.DebuggingService.SetCompleted(typeof(BehaviorManager)); } } } }