/// <summary> /// Initializes a new instance of the <see cref="TrackerMessage"/> class. /// </summary> /// <param name="action">The action.</param> /// <param name="transactionId">The transaction unique identifier.</param> public TrackerMessage(TrackingAction action, int transactionId) { transactionId.MustBeGreaterThanOrEqualTo(0); this.Action = action; this.TransactionId = transactionId; }
private PatrolData info; // 巡逻兵数据 public static TrackingAction GetAction(GameObject player) { TrackingAction action = CreateInstance <TrackingAction>(); action.player = player; return(action); }
void Start() { //rightHandRS = GameObject.Find("RightHandRS"); rightHandTracking = (TrackingAction)rightHandRS.GetComponent("TrackingAction"); rightHandHorzScale = rightHandTracking.VirtualWorldBoxDimensions.x; rightHandInitPos = rightHandRS.transform.position; rightHandRunPos = new Vector3(0.0f,0.0f,0.0f); }
public void SaveTrackingLog(TrackingAction a) { using (var db = new MainContext()) { db.Trackingactions.Add(a); db.SaveChanges(); } }
void Start() { //rightHandRS = GameObject.Find("RightHandRS"); rightHandTracking = (TrackingAction)rightHandRS.GetComponent("TrackingAction"); rightHandHorzScale = rightHandTracking.VirtualWorldBoxDimensions.x; rightHandInitPos = rightHandRS.transform.position; rightHandRunPos = new Vector3(0.0f, 0.0f, 0.0f); }
void OnTriggerEnter2D(Collider2D otherCollider) { TrackingAction ta = otherCollider.gameObject.GetComponent <TrackingAction>(); if (ta != null && handGes.GetComponent <GUIText>().text == "spreadfingers") { MoveTheObj = true; } }
private TrackingAction generateTracking(ActionExecutingContext filterContext, int maSP) { var temp = new TrackingAction() { Username = (ManagerObiect.getIntance().userName ?? " "), SanPhamId = maSP, Ngaythuchien = DateTime.Now, Controller = filterContext.ActionDescriptor.ControllerDescriptor.ControllerName, Action = filterContext.ActionDescriptor.ActionName }; return(temp); }
public void Track(TrackingAction trackingAction, TKey key, TValue value) { switch (trackingAction) { case TrackingAction.Added: case TrackingAction.Get: TryRemoveKeyFromTrackingList(key); AddOrUpdateValue(key, value); break; case TrackingAction.Evicted: CleanUpList(key, value); break; default: break; } }
public void Track(TrackingAction trackingAction, TKey key, TValue value) { lock (_stackLock) { switch (trackingAction) { case TrackingAction.Added: case TrackingAction.Get: TryRemoveKeyFromTrackingList(key); _trackingList.AddLast(key); break; case TrackingAction.Evicted: CleanUpList(key, value); break; default: break; } } }
// Use this for initialization void Start() { rigidbody = GetComponent <Rigidbody>(); tracking = GetComponent <TrackingAction>(); }
// 追击 public void Follow(GameObject player, GameObject patrol) { this.follow = TrackingAction.GetAction(player); this.RunAction(patrol, follow, this); }
public static void TrackEvent(string name, TrackingCategory category, TrackingAction action) { Current.Track(category.ToString(), name, action.ToString()); }