private void waitForGameStart() { if (!m_networkManager.currentActiveRoom.GetVariable("state").GetStringValue().Equals("wait_for_min_players") && (isGameStartReceived || m_networkManager.currentActiveRoom.GetVariable("state").GetStringValue().Equals("play"))) { m_networkManager.sendClientState("ready"); if (m_networkManager.currentActiveRoom.GetVariable("state").GetStringValue().Equals("play")) { chat.AddSystemMessage("Starting Game In Progress . . ."); } else { chat.AddSystemMessage("Starting Game . . ."); } GameObject gameObject = GameObject.Find("Tracker"); TrackerScript trackerScript = gameObject.GetComponent("TrackerScript") as TrackerScript; trackerScript.AddMetric(TrackerScript.Metric.MATCH_READY); if (m_networkManager.currentActiveRoom.GetVariable("state").GetStringValue().Equals("play")) { trackerScript.AddMetric(TrackerScript.Metric.DROP_INTO_MATCH); } Object.DestroyObject(AtlasMusic); Object.DestroyObject(BanzaiMusic); StartCoroutine(LoadGameAndWait()); queueState = pause; } }
private void Awake() { if (Application.isEditor) { GameData.MATCH_MODE = GameData.Build.DEBUG; } if (GameData.MyPlayStatus > 1) { getMissionInProgressUpdate(); } GL.ClearWithSkybox(true, Camera.main); GameObject gameObject = GameObject.Find("Tracker"); TrackerScript trackerScript = gameObject.GetComponent("TrackerScript") as TrackerScript; trackerScript.AddMetric(TrackerScript.Metric.IN_HANGAR); trackerScript.updateMetricStats(); GameObject gameObject2 = GameObject.Find("NetworkManager"); m_networkManager = (gameObject2.GetComponent("NetworkManager") as NetworkManager); m_state = Home; Camera.main.renderingPath = RenderingPath.UsePlayerSettings; if (GameData.eventObjects.ContainsKey("platform")) { GameObject gameObject3 = Object.Instantiate(GameData.eventObjects["platform"] as GameObject) as GameObject; GUIUtil.mInstance.mBackground = gameObject3.transform; } }
void ToggleZ() { ConstrainZ = !ConstrainZ; ToolTracker.net[2] = 2; ToolTracker.net[3] = 3; if (ConstrainZ) { ToolTracker.value[0] = "2"; } else { ToolTracker.value[0] = "1"; } ToolTracker.setEmpty(1); TrackerScript.AddAction(); foreach (var s in Zlisteners) { if (ConstrainZ) { s.Enable(); } else { s.Disable(); } } }
public int drawButtons(Rect box, GUISkin skin) { string b = (Event.current.type != EventType.Repaint) ? lastHover : string.Empty; GameObject gameObject = GameObject.Find("Tracker"); TrackerScript trackerScript = gameObject.GetComponent("TrackerScript") as TrackerScript; switch (GUIUtil.Button(new Rect(7.5f, box.height / 2f - 29f, 123f, 58f), "PLAY\nBATTLE", mFactionButton)) { case GUIUtil.GUIState.Hover: case GUIUtil.GUIState.Active: if (Event.current.type == EventType.Repaint) { b = "PLAY\nBATTLE"; if (lastHover != b) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } } break; case GUIUtil.GUIState.Click: b = "PLAY\nBATTLE"; GameData.ConsecutiveGames = 0; GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Press); type = 1; trackerScript.AddMetric(TrackerScript.Metric.REQUEST_BATTLE); break; } GUIUtil.GUIEnable(GameData.MyPlayStatus > 1 || GameData.MATCH_MODE == GameData.Build.DEBUG); switch (GUIUtil.Button(new Rect(box.width / 2f + 2.5f - 10f, box.height / 2f - 29f, 143f, 58f), "PLAY\nTEAM BATTLE", mFactionButton)) { case GUIUtil.GUIState.Hover: case GUIUtil.GUIState.Active: if (Event.current.type == EventType.Repaint) { b = "PLAY\nTEAM BATTLE"; if (lastHover != b) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } } break; case GUIUtil.GUIState.Click: b = "PLAY\nTEAM BATTLE"; GameData.ConsecutiveGames = 0; GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Press); type = 2; trackerScript.AddMetric(TrackerScript.Metric.REQUEST_TEAM_BATTLE); break; } GUIUtil.GUIEnable(bEnable: true); lastHover = b; return(type); }
void ScaleDown() { if (eraser.transform.parent.parent.localScale.x > 0.2f) { eraser.transform.parent.parent.localScale -= scaleVector; ToolTracker.net[3] = 3; ToolTracker.value[0] = "f"; ToolTracker.value[2] = "" + scaleVector.magnitude; ToolTracker.setEmpty(2); TrackerScript.AddAction(); } }
public void ScaleShapeDown() { float newRadius = radius - 0.005f; if (newRadius >= 0.02f) { radius = newRadius; ToolTracker.net[2] = 1; ToolTracker.net[3] = 3; ToolTracker.value[0] = "f"; ToolTracker.value[1] = "" + newRadius; ToolTracker.setEmpty(2); TrackerScript.AddAction(); } }
public void ScaleShapeUp() { float newRadius = radius + 0.005f; if (newRadius <= 0.20f) { radius = newRadius; ToolTracker.net[2] = 1; ToolTracker.net[3] = 2; ToolTracker.value[0] = "f"; ToolTracker.value[1] = "" + newRadius; ToolTracker.setEmpty(2); TrackerScript.AddAction(); } }
void SetupTracker() { tracker = GameObject.Find("Tracker").GetComponent <TrackerScript>(); // Determine if tablet or phone string screenType = "?"; if (Application.platform == RuntimePlatform.Android) { float widthInchesSqrd = Mathf.Pow(DisplayMetricsAndroid.WidthPixels / DisplayMetricsAndroid.XDPI, 2); float heightInchesSqrd = Mathf.Pow(DisplayMetricsAndroid.HeightPixels / DisplayMetricsAndroid.YDPI, 2); diagonalInInches = Mathf.Sqrt(widthInchesSqrd + heightInchesSqrd); //Debug.Log(string.Format("diagonalInInches = {0}", diagonalInInches)); if (diagonalInInches < SCREEN_TABLET_INCH) { screenType = "P"; } else { screenType = "T"; } } else { // Lets just use pixels diagonalInPixels = Mathf.Sqrt(Mathf.Pow(Screen.width, 2) + Mathf.Pow(Screen.height, 2)); //Debug.Log(string.Format("diagonalInPixels = {0}", diagonalInPixels)); if (diagonalInPixels < SCREEN_TABLET_PX) { screenType = "P"; } else { screenType = "T"; } } // Level name based on mode number level = string.Format("{0}{1}-{2}", modeNum, screenType, NotesData.DIFFICULTY_LEVEL.Substring(0, 1)); // Song started tracker.Counter(level, "started"); // Force send tracker.Resume(); tracker.Pause(); }
private void Awake() { GameData.WorldID = -1; Debug.Log("Tutorial: " + bSinglePlayer + " " + GameData.MyTutorialStep); if (GameData.MyTutorialStep == 1) { GameData.WorldID = 0; GameData.WorldVersion = "tutorial"; GameData.GameType = 2; GameData.MyTutorialStep = 2; bSinglePlayer = true; Object.Instantiate(FirstUsePrefab); GameData.MyPlayerId = 1; SFSObject sFSObject = new SFSObject(); sFSObject.PutInt("playStatus", GameData.MyPlayStatus); sFSObject.PutInt("playerId", GameData.MyPlayerId); sFSObject.PutUtfString("playerName", GameData.MyDisplayName); sFSObject.PutInt("suitIdx", GameData.MySuitID); sFSObject.PutInt("playerFaction", GameData.MyFactionId); sFSObject.PutInt("textureIdx", GameData.MyTextureID); sFSObject.PutInt("weaponIdx", GameData.MyWeaponID); sFSObject.PutInt("powers", GameData.MyPowers); sFSObject.PutInt("level", GameData.MyLevel); sFSObject.PutBool("leveledUp", val: false); GameData.addPlayer(1, sFSObject); } else { isGameStartReceived = false; GameData.WorldVersion = "normal"; GameData.GameType = 1; } SharedSkin = GUIUtil.mInstance.mSharedSkin; QueueSkin = GUIUtil.mInstance.mQueueSkin; GameObject gameObject = GameObject.Find("NetworkManager"); m_networkManager = (gameObject.GetComponent("NetworkManager") as NetworkManager); GameObject gameObject2 = GameObject.Find("Tracker"); TrackerScript trackerScript = gameObject2.GetComponent("TrackerScript") as TrackerScript; trackerScript.AddMetric(TrackerScript.Metric.IN_LOBBY); }
void SendTrackerData() { string level = common.level; TrackerScript tracker = common.tracker; // Song finished tracker.Counter(level, "feedbackSubmitted"); // Accuracy tracker.Average(level, "ratingChallenge", ratings[0]); tracker.Average(level, "ratingIntuitive", ratings[1]); tracker.Average(level, "ratingUnique", ratings[2]); tracker.Average(level, "ratingFun", ratings[3]); tracker.Average(level, "ratingOverall", ratings[4]); // Force send tracker.Resume(); // Exit common.OnBackButton(); }
public void ToggleLengthConstraint() { ConstrainLength = !ConstrainLength; photonView.RPC("UpdateLengthConstraint", PhotonTargets.AllBufferedViaServer, ConstrainLength, LengthConstraint); ToolTracker.net[2] = 5; ToolTracker.net[3] = 1; if (ConstrainLength) { ToolTracker.value[0] = "2"; ToolTracker.value[1] = "f"; ToolTracker.value[2] = "" + LengthConstraint; ToolTracker.setEmpty(2); } else { ToolTracker.value[0] = "1"; ToolTracker.setEmpty(1); } TrackerScript.AddAction(); }
private void Start() { GameMusic = (UnityEngine.Object.Instantiate(GameMusic) as GameObject); state = waitForLoadConfig; mSharedSkin = GUIUtil.mInstance.mSharedSkin; mVersion = (Resources.Load("version/number") as TextAsset); GameData.version = mVersion.text; if (mVersion == null) { Debug.Log("************* unable to read version *********"); } mTracker = new GameObject(); mTracker.name = "Tracker"; UnityEngine.Object.DontDestroyOnLoad(mTracker); TrackerScript trackerScript = mTracker.AddComponent <TrackerScript>(); trackerScript.AddMetric(TrackerScript.Metric.WANT_TO_PLAY); GameObject gameObject = GameObject.Find("NetworkManager"); mNetworkManager = (gameObject.GetComponent <NetworkManager>() as NetworkManager); UnityEngine.Object.DontDestroyOnLoad(gameObject); }
void calculateAnalytics() { //gonna need a better algorithm for more tools if (Valve.VR.OpenVR.IsHmdPresent()) { Valve.VR.HmdQuad_t roomDims = new Valve.VR.HmdQuad_t(); SteamVR_PlayArea.GetBounds(SteamVR_PlayArea.Size.Calibrated, ref roomDims); Vector3 roomScale = new Vector3(Mathf.Abs(roomDims.vCorners0.v0 - roomDims.vCorners2.v0), Mathf.Abs(roomDims.vCorners0.v2 - roomDims.vCorners2.v2), 1); roomWidth = roomScale.x; roomHeight = roomScale.y; } int mostToolNum = 0; float mostToolTimed = 0; foreach (KeyValuePair <string, ToolData> pair in toolMap) { if (pair.Value.Count > mostToolNum) { mostToolGrab = pair.Value.Name; mostToolNum = pair.Value.Count; } if (pair.Value.Time > mostToolTimed) { mostToolTime = pair.Value.Name; mostToolTimed = pair.Value.Time; } } string mostCommonPairLetters = MostCommonSubstring(); if (mostCommonPairLetters.Length == 2) { string firstTool = toolMap[mostCommonPairLetters[0].ToString()].Name; string secondTool = toolMap[mostCommonPairLetters[1].ToString()].Name; mostCommonToolPairs = firstTool + " to " + secondTool; } timeCamera = toolMap["A"].Time; numCamera = toolMap["A"].Count; timeBoolean = toolMap["B"].Time; numBoolean = toolMap["B"].Count; timeClone = toolMap["C"].Time; numClone = toolMap["C"].Count; timeDrawFace = toolMap["D"].Time; numDrawFace = toolMap["D"].Count; timeExtrude = toolMap["E"].Time; numExtrude = toolMap["E"].Count; timeLoft = toolMap["F"].Time; numLoft = toolMap["F"].Count; timeGroup = toolMap["G"].Time; numGroup = toolMap["G"].Count; timePrimitive = toolMap["I"].Time; numPrimitive = toolMap["I"].Count; timeClipping = toolMap["K"].Time; numClipping = toolMap["K"].Count; timeLine = toolMap["L"].Time; numLine = toolMap["L"].Count; timeMirror = toolMap["M"].Time; numMirror = toolMap["M"].Count; timeSelection = toolMap["N"].Time; numSelection = toolMap["N"].Count; timePolygon = toolMap["O"].Time; numPolygon = toolMap["O"].Count; timePaint = toolMap["P"].Time; numPaint = toolMap["P"].Count; timeEraser = toolMap["R"].Time; numEraser = toolMap["R"].Count; timeSpline = toolMap["S"].Time; numSpline = toolMap["S"].Count; timeGravity = toolMap["V"].Time; numGravity = toolMap["V"].Count; timeExtrudeCurve = toolMap["X"].Time; numExtrudeCurve = toolMap["X"].Count; timeMeasuring = toolMap["Z"].Time; numMeasuring = toolMap["Z"].Count; //here i get the most used shapes and sections // this can be done more efficiently List <int> shapeList = new List <int>(); List <int> sectionList = new List <int>(); shapeList.Add(numTriangle); shapeList.Add(numSquare); shapeList.Add(numCircle); sectionList.Add(numIsec); sectionList.Add(numCsec); sectionList.Add(numLsec); sectionList.Add(numTsec); int shapeNum = shapeList[0]; int shapeInd = 0; int secNum = sectionList[0]; int secInd = 0; for (int k = 0; k < shapeList.Count; k++) { if (shapeList[k] > shapeNum) { shapeNum = shapeList[k]; shapeInd = k; } } for (int l = 0; l < sectionList.Count; l++) { if (sectionList[l] > shapeNum) { secNum = sectionList[l]; secInd = l; } } if (shapeNum > 0) { switch (shapeInd) { case 0: commonShape = "Triangle"; break; case 1: commonShape = "Square"; break; case 2: commonShape = "Circle"; break; } } else { commonShape = "NONE"; } if (secNum > 0) { switch (secInd) { case 0: commonSection = "I Section"; break; case 1: commonSection = "C Section"; break; case 2: commonSection = "L Section"; break; case 3: commonSection = "T Section"; break; } } else { commonSection = "NONE"; } if (shapeNum > secNum) { shapeVsSection = "Shape"; } else if (secNum > shapeNum) { shapeVsSection = "Section"; } else if (secNum == shapeNum) { shapeVsSection = "Equal"; } float saveSum = 0; numSaves = saveSizes.Count; if (numSaves > 0) { for (int i = 0; i < numSaves; i++) { saveSum += saveSizes[i]; } avgSaveSize = saveSum / numSaves; } else { avgSaveSize = 0; } //for now, just get color average, not common colors - pretty innacurate float sumR = 0; float sumG = 0; float sumB = 0; for (int ci = 0; ci < colors.Count; ci++) { float r = colors[ci].r; float g = colors[ci].g; float b = colors[ci].b; sumR += r; sumG += g; sumB += b; } float avgR = sumR / colors.Count; float avgG = sumG / colors.Count; float avgB = sumB / colors.Count; avgR *= 255.0f; avgG *= 255.0f; avgB *= 255.0f; avgColor = "(" + avgR + "," + avgG + "," + avgB + ")"; if (heights.Count > 0) { userHeight = heights[heights.Count * 3 / 4]; } else { userHeight = 0; } userHeight *= 1.5f; maxPeople = maxActive + maxPassiveVR + maxPassiveController + maxTheatre; TrackerScript.AddAction("*"); }
private void DrawStory(bool bIsGuest) { string b = (Event.current.type != EventType.Repaint) ? lastHover : string.Empty; GUI.DrawTexture(StoryBGRect, StoryBG); GUI.color = new Color(1f, 1f, 1f, Mathf.Max(1f - StoryTimer * 2f, 0f)); GUI.Box(StoryBGRect, GUIContent.none, mSharedSkin.GetStyle("blackbox")); GUI.color = new Color(1f, 1f, 1f, StoryTimer - 1.5f); Rect storyTextBGRect = StoryTextBGRect; float width = storyTextBGRect.width; Color color = GUI.color; storyTextBGRect.width = width * (1f + Mathf.Max(0.25f * (1f - color.a), 0f)); storyTextBGRect.x = (900f - storyTextBGRect.width) / 2f; GUI.DrawTexture(storyTextBGRect, StoryTextBG); GUI.color = new Color(1f, 1f, 1f, StoryTimer - 2.5f); storyTextBGRect = StoryTitleRect; float width2 = storyTextBGRect.width; Color color2 = GUI.color; storyTextBGRect.width = width2 * (1f + Mathf.Max(0.25f * (1f - color2.a), 0f)); storyTextBGRect.x = (900f - storyTextBGRect.width) / 2f; GUI.DrawTexture(storyTextBGRect, StoryTitle); GUI.color = new Color(1f, 1f, 1f, StoryTimer - 3.5f); storyTextBGRect = StoryTextRect; float width3 = storyTextBGRect.width; Color color3 = GUI.color; storyTextBGRect.width = width3 * (1f + Mathf.Max(0.25f * (1f - color3.a), 0f)); storyTextBGRect.x = (900f - storyTextBGRect.width) / 2f; GUI.DrawTexture(storyTextBGRect, StoryText); GUI.color = new Color(1f, 1f, 1f, StoryTimer - 4.5f); storyTextBGRect = StoryExoSymbolRect; float width4 = storyTextBGRect.width; Color color4 = GUI.color; storyTextBGRect.width = width4 * (1f + Mathf.Max(0.25f * (1f - color4.a), 0f)); storyTextBGRect.x = (900f - storyTextBGRect.width) / 2f; GUI.DrawTexture(storyTextBGRect, StoryExoSymbol); if (StoryTimer > 6.5f) { GUI.color = new Color(1f, 1f, 1f, Mathf.Min(1f, StoryTimer - 6.5f)); if (bIsGuest) { switch (GUIUtil.Button(new Rect(290f, 475f, 135f, 60f), "PLAY AS GUEST", mSharedSkin.GetStyle("DarkButton"))) { case GUIUtil.GUIState.Hover: case GUIUtil.GUIState.Active: if (Event.current.type == EventType.Repaint) { b = "GUEST"; if (lastHover != b) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } } break; case GUIUtil.GUIState.Click: { b = "GUEST"; GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Press); if (GameData.MATCH_MODE == GameData.Build.DEBUG && Input.GetKey(KeyCode.F1)) { GameData.MyFactionId = 1; } else if (GameData.MATCH_MODE == GameData.Build.DEBUG && Input.GetKey(KeyCode.F2)) { GameData.MyFactionId = 2; } else { GameData.MyFactionId = UnityEngine.Random.Range(1, 3); } state = loadGuest; bLoading = true; GameObject gameObject = GameObject.Find("Tracker"); TrackerScript trackerScript = gameObject.GetComponent("TrackerScript") as TrackerScript; trackerScript.AddMetric(TrackerScript.Metric.GUEST_OR_LOGIN); break; } } switch (GUIUtil.Button(new Rect(475f, 475f, 135f, 60f), "LOGIN", mSharedSkin.GetStyle("DarkButton"))) { case GUIUtil.GUIState.Hover: case GUIUtil.GUIState.Active: if (Event.current.type == EventType.Repaint) { b = "LOGIN"; if (lastHover != b) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } } break; case GUIUtil.GUIState.Click: { b = "LOGIN"; GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Press); Application.ExternalCall("LoginModule.showLoginWindow({visible: true}, 'login')"); mStatus = "Waiting for Cartoon Network Login or Registration . . ."; state = waitForLogin; authenticatePlayer(); state = waitForPlayerAuthentication; mPlayStatus = 0; GameObject gameObject2 = GameObject.Find("Tracker"); TrackerScript trackerScript2 = gameObject2.GetComponent("TrackerScript") as TrackerScript; trackerScript2.AddMetric(TrackerScript.Metric.GUEST_OR_LOGIN); break; } } if (GameData.MATCH_MODE == GameData.Build.DEBUG) { switch (GUIUtil.Button(new Rect(290f, 535f, 135f, 60f), "DEV NEW PLAYER", mSharedSkin.GetStyle("DarkButton"))) { case GUIUtil.GUIState.Hover: case GUIUtil.GUIState.Active: if (Event.current.type == EventType.Repaint) { b = "DEV NEW PLAYER"; if (lastHover != b) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } } break; case GUIUtil.GUIState.Click: b = "DEV NEW PLAYER"; GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Press); GameData.MyPlayStatus = 2; break; } } switch (GUIUtil.Button(new Rect(475f, 475f, 135f, 60f), "LOGIN", mSharedSkin.GetStyle("DarkButton"))) { case GUIUtil.GUIState.Hover: case GUIUtil.GUIState.Active: if (Event.current.type == EventType.Repaint) { b = "LOGIN"; if (lastHover != b) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } } break; case GUIUtil.GUIState.Click: { b = "LOGIN"; GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Press); Application.ExternalCall("LoginModule.showLoginWindow({visible: true}, 'login')"); mStatus = "Waiting for Cartoon Network Login or Registration . . ."; state = waitForLogin; mPlayStatus = 0; GameObject gameObject3 = GameObject.Find("Tracker"); TrackerScript trackerScript3 = gameObject3.GetComponent("TrackerScript") as TrackerScript; trackerScript3.AddMetric(TrackerScript.Metric.GUEST_OR_LOGIN); break; } } } else { switch (GUIUtil.Button(new Rect(383f, 475f, 135f, 60f), "BOOT CAMP", mSharedSkin.GetStyle("DarkButton"))) { case GUIUtil.GUIState.Hover: case GUIUtil.GUIState.Active: if (Event.current.type == EventType.Repaint) { b = "BOOT CAMP"; if (lastHover != b) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } } break; case GUIUtil.GUIState.Click: b = "BOOT CAMP"; GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Press); bLoading = true; if (isTestLoggedLocal) { loadTestNewPlayer(); } else { loadNewPlayer(); } mStatus = "Loading New Player... " + GameData.MyDisplayName; setPause(120, playAsNewPlayer); break; } } } lastHover = b; }
public void PickUp(TrackerScript tracker) { AttachedTo = tracker.transform; RigidBody.useGravity = false; RigidBody.velocity = new Vector3(); }
private void OnGUI() { curhover = ((Event.current.type != EventType.Repaint) ? lastHover : string.Empty); GUIUtil.GUIEnabled = true; GUI.BeginGroup(new Rect(screenSpace.x, screenSpace.y, 100000f, 200000f)); GUI.skin = mSharedSkin; GUI.depth = 5; string str = (GameData.MyPlayStatus <= 1) ? "Guest " : string.Empty; str = str + " " + GameData.getFactionDisplayName(GameData.MyFactionId); GUIUtil.mInstance.mModelRenderer.transform.rotation = Quaternion.identity; switch (NavState) { case 0: SetSuitTransform(tabhome.ModelTransform); tabhome.showTab(screenSpace); break; case 1: SetSuitTransform(tabshowcase.mSuitInspector.ModelTransforms[0]); tabshowcase.showTab(screenSpace); break; } GUI.color = Color.white; GUI.DrawTexture(new Rect(0f, 0f, screenSpace.width, 5f), Border); GUI.DrawTexture(new Rect(0f, screenSpace.height - 24f, screenSpace.width, 24f), Border); GUI.DrawTexture(new Rect(0f, 0f, 5f, screenSpace.height), Border); GUI.DrawTexture(new Rect(screenSpace.width - 5f, 0f, 5f, screenSpace.height), Border); GUIUtil.GUIEnableOverride(bEnable: true); GUI.Box(new Rect(FlagPos - 43.5f, 5f, 257f, 20f), GameData.getFactionDisplayName(GameData.MyFactionId).ToUpper(), "FactionFlagTop"); GUIUtil.GUIEnable(bEnable: true); GUI.BeginGroup(new Rect(screenSpace.width - (float)XPCreditsImg.width, screenSpace.height - (float)XPCreditsImg.height, XPCreditsImg.width, XPCreditsImg.height)); GUI.DrawTexture(new Rect(0f, 0f, XPCreditsImg.width, XPCreditsImg.height), XPCreditsImg); GUI.Label(new Rect(0f, 0f, XPCreditsImg.width, XPCreditsImg.height), GameData.MyTotalCredits.ToString(), "Credits"); if (GameData.MyLevel == 50) { GUI.Box(new Rect(10f, 72f, 243f, 26f), GUIContent.none, "MaxLevel"); } else { GUI.Box(new Rect(12f, 74f, 50f + Mathf.Max(0f, 150f * (((float)GameData.MyTotalXP - (float)GameData.getExpNeededForLevel(GameData.MyLevel)) / (float)(GameData.getExpNeededForLevel(GameData.MyLevel + 1) - GameData.getExpNeededForLevel(GameData.MyLevel)))), 22f), GUIContent.none, "XPBar"); GUI.Label(new Rect(0f, 0f, XPCreditsImg.width, XPCreditsImg.height), GameData.MyLevel.ToString(), "MyLevel"); GUI.Label(new Rect(0f, 0f, XPCreditsImg.width, XPCreditsImg.height), (GameData.MyLevel + 1).ToString(), "NextLevel"); } GUI.EndGroup(); GUI.BeginGroup(new Rect(0f, screenSpace.height - (float)PlayerImgBG.height, PlayerImgBG.width, PlayerImgBG.height)); GUI.DrawTexture(new Rect(0f, 0f, PlayerImgBG.width, PlayerImgBG.height), PlayerImgBG); if (avatarTexture != null) { GUI.DrawTexture(new Rect(4f, PlayerImgBG.height - 47, 43f, 43f), avatarTexture); } else { avatarTexture = (Resources.Load("HUD/avatar/" + GameHUD.avatar_images[GameData.MySuitID - 1]) as Texture2D); } GUI.EndGroup(); GUI.BeginGroup(new Rect(0f, 0f, NavButtonsBG.width + 100, NavButtonsBG.height)); GUI.DrawTexture(new Rect(NavIndicator, 37.5f, 87f, 79f), NavStateImg[(GameData.MyFactionId - 1) * 2 + NavState]); GUI.DrawTexture(new Rect(0f, 0f, NavButtonsBG.width, NavButtonsBG.height), NavButtonsBG); switch (GUIUtil.CustomButton(NavButtonTris, new Rect(6f, 5f, 81f, 72f), GUIContent.none, "Home" + GameData.MyFactionId)) { case GUIUtil.GUIState.Click: curhover = "Home"; GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Press); DoTransition(0); break; case GUIUtil.GUIState.Hover: case GUIUtil.GUIState.Active: if (Event.current.type == EventType.Repaint) { curhover = "Home"; if (lastHover != curhover) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } } break; } switch (GUIUtil.CustomButton(NavButtonTris, new Rect(6f, 80f, 81f, 72f), GUIContent.none, "Hangar" + GameData.MyFactionId)) { case GUIUtil.GUIState.Click: curhover = "Hangar"; GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Press); DoTransition(1); FirstUse.DoAction(FirstUse.Frame.RequiredAction.Open_Showcase); break; case GUIUtil.GUIState.Hover: case GUIUtil.GUIState.Active: if (Event.current.type == EventType.Repaint) { curhover = "Hangar"; if (lastHover != curhover) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } } break; } GUI.EndGroup(); GUI.BeginGroup(new Rect(screenSpace.width - (float)PlayButtonBG.width, 0f, PlayButtonBG.width, PlayButtonBG.height)); GUI.DrawTexture(new Rect(0f, 0f, PlayButtonBG.width, PlayButtonBG.height), PlayButtonBG); int num = (int)(Time.realtimeSinceStartup * 24f) % animmod; switch (GUIUtil.CustomButton(PlayButtonTris, new Rect(8f, 4f, 195f, 51f), GUIContent.none, "Battle" + GameData.MyFactionId)) { case GUIUtil.GUIState.Inactive: case (GUIUtil.GUIState) 3: case (GUIUtil.GUIState) 5: GUI.DrawTexture(new Rect(8f, 4f, 195f, 51f), BattleText); break; case GUIUtil.GUIState.None: if (num < 20) { GUI.color = ((GameData.MyFactionId != 1) ? new Color(0.8f, 0.8f, 0.8f) : Color.yellow); GUI.DrawTexture(new Rect(6f, 4f, 174f, 50f), BattleButtonAnimFrames[num]); GUI.color = Color.white; } GUI.DrawTexture(new Rect(8f, 4f, 195f, 51f), BattleText); break; case GUIUtil.GUIState.Active: if (num < 20) { GUI.color = ((GameData.MyFactionId != 1) ? new Color(0.48f, 0.49f, 0.22f) : new Color(0.73f, 0.19f, 0.09f)); GUI.DrawTexture(new Rect(6f, 4f, 174f, 50f), BattleButtonAnimFrames[num]); GUI.color = Color.white; } GUI.DrawTexture(new Rect(8f, 4f, 195f, 51f), BattleText); break; case GUIUtil.GUIState.Hover: if (Event.current.type == EventType.Repaint) { curhover = "Battle"; if (lastHover != curhover) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } if (num < 20) { GUI.color = ((GameData.MyFactionId != 1) ? new Color(0.48f, 0.49f, 0.22f) : new Color(0.73f, 0.19f, 0.09f)); GUI.DrawTexture(new Rect(6f, 4f, 174f, 50f), BattleButtonAnimFrames[num]); GUI.color = Color.white; } GUI.color = Color.black; GUI.DrawTexture(new Rect(8f, 4f, 195f, 51f), BattleText); GUI.color = Color.white; } break; case GUIUtil.GUIState.Click: curhover = "Battle"; GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Press); battleType = 1; m_networkManager.m_gameModeStr = GameMode.freeforall.ToString(); break; } GUIUtil.GUIEnable(GameData.MyPlayStatus != 1 || GameData.MATCH_MODE == GameData.Build.DEBUG); switch (GUIUtil.CustomButton(PlayButtonTris, new Rect(176f, 4f, 195f, 51f), GUIContent.none, "TeamBattle" + GameData.MyFactionId)) { case GUIUtil.GUIState.Inactive: case (GUIUtil.GUIState) 3: case (GUIUtil.GUIState) 5: GUI.DrawTexture(new Rect(176f, 4f, 195f, 51f), TeamBattleText); break; case GUIUtil.GUIState.None: GUI.color = ((GameData.MyFactionId != 1) ? new Color(0.8f, 0.8f, 0.8f) : Color.yellow); if (num < 20) { GUI.DrawTexture(new Rect(175f, 4f, 174f, 50f), BattleButtonAnimFrames[num]); } if (num >= 7 && num < 25) { GUI.DrawTexture(new Rect(158f, 4f, 174f, 50f), BattleButtonAnimFrames[num - 5]); } if (num >= 14 && num < 30) { GUI.DrawTexture(new Rect(141f, 4f, 174f, 50f), BattleButtonAnimFrames[num - 10]); } GUI.color = Color.white; GUI.DrawTexture(new Rect(176f, 4f, 195f, 51f), TeamBattleText); break; case GUIUtil.GUIState.Active: GUI.color = ((GameData.MyFactionId != 1) ? new Color(0.48f, 0.49f, 0.22f) : new Color(0.73f, 0.19f, 0.09f)); if (num < 20) { GUI.DrawTexture(new Rect(175f, 4f, 174f, 50f), BattleButtonAnimFrames[num]); } if (num >= 7 && num < 25) { GUI.DrawTexture(new Rect(158f, 4f, 174f, 50f), BattleButtonAnimFrames[num - 5]); } if (num >= 14 && num < 30) { GUI.DrawTexture(new Rect(141f, 4f, 174f, 50f), BattleButtonAnimFrames[num - 10]); } GUI.color = Color.white; GUI.DrawTexture(new Rect(176f, 4f, 195f, 51f), TeamBattleText); break; case GUIUtil.GUIState.Hover: if (Event.current.type == EventType.Repaint) { curhover = "TeamBattle"; if (lastHover != curhover) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } GUI.color = ((GameData.MyFactionId != 1) ? new Color(0.48f, 0.49f, 0.22f) : new Color(0.73f, 0.19f, 0.09f)); if (num < 20) { GUI.DrawTexture(new Rect(175f, 4f, 174f, 50f), BattleButtonAnimFrames[num]); } if (num >= 7 && num < 25) { GUI.DrawTexture(new Rect(158f, 4f, 174f, 50f), BattleButtonAnimFrames[num - 5]); } if (num >= 14 && num < 30) { GUI.DrawTexture(new Rect(141f, 4f, 174f, 50f), BattleButtonAnimFrames[num - 10]); } GUI.color = Color.black; GUI.DrawTexture(new Rect(176f, 4f, 195f, 51f), TeamBattleText); GUI.color = Color.white; } break; case GUIUtil.GUIState.Click: curhover = "TeamBattle"; GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Press); battleType = 2; m_networkManager.m_gameModeStr = GameMode.team.ToString(); break; } GUIUtil.GUIEnable(bEnable: true); GUI.EndGroup(); GUI.Box(new Rect(50f, screenSpace.height - 20f, screenSpace.width - 55f, 16f), GameData.MyDisplayName.ToUpper(), "NameBanner" + GameData.MyFactionId); GUI.Box(new Rect(screenSpace.width - 124f, screenSpace.height - 20f, 4f, 16f), GUIContent.none, "Separator"); GUI.Box(new Rect(screenSpace.width - 243f, screenSpace.height - 20f, 4f, 16f), GUIContent.none, "Separator"); switch (GUIUtil.Toggle(new Rect(screenSpace.width - 120f, screenSpace.height - 20f, 115f, 16f), GameData.MyFactionId == 2, GUIContent.none, "FullScreen")) { case GUIUtil.GUIState.Click: case (GUIUtil.GUIState) 24: case (GUIUtil.GUIState) 40: curhover = "FullScreen"; GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Press); if (Screen.fullScreen) { Screen.SetResolution(900, 600, fullscreen: false); } else { Screen.SetResolution(Screen.currentResolution.width, Screen.currentResolution.height, fullscreen: true); } break; case GUIUtil.GUIState.Hover: case (GUIUtil.GUIState) 18: case (GUIUtil.GUIState) 20: case (GUIUtil.GUIState) 34: case (GUIUtil.GUIState) 36: if (Event.current.type == EventType.Repaint) { curhover = "FullScreen"; if (lastHover != curhover) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } } break; } switch (GUIUtil.Toggle(new Rect(screenSpace.width - 239f, screenSpace.height - 20f, 115f, 16f), GameData.MyFactionId == 2, GUIContent.none, "Options")) { case GUIUtil.GUIState.Click: case (GUIUtil.GUIState) 24: case (GUIUtil.GUIState) 40: curhover = "Options"; GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Press); DynamicOptions.bDrawing = true; FirstUse.DoAction(FirstUse.Frame.RequiredAction.Open_Options); break; case GUIUtil.GUIState.Hover: case (GUIUtil.GUIState) 18: case (GUIUtil.GUIState) 20: case (GUIUtil.GUIState) 34: case (GUIUtil.GUIState) 36: if (Event.current.type == EventType.Repaint) { curhover = "Options"; if (lastHover != curhover) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } } break; } if (bAllowSocial) { GUI.Box(new Rect(screenSpace.width - 362f, screenSpace.height - 20f, 4f, 16f), GUIContent.none, "Separator"); switch (GUIUtil.Toggle(new Rect(screenSpace.width - 358f, screenSpace.height - 20f, 115f, 16f), GameData.MyFactionId == 2, GUIContent.none, "Friends")) { case GUIUtil.GUIState.Click: case (GUIUtil.GUIState) 24: case (GUIUtil.GUIState) 40: curhover = "Friends"; GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Press); bDrawFriends = !bDrawFriends; FirstUse.DoAction(FirstUse.Frame.RequiredAction.Open_Options); break; case GUIUtil.GUIState.Hover: case (GUIUtil.GUIState) 18: case (GUIUtil.GUIState) 20: case (GUIUtil.GUIState) 34: case (GUIUtil.GUIState) 36: if (Event.current.type == EventType.Repaint) { curhover = "Friends"; if (lastHover != curhover) { GUIUtil.PlayGUISound(GUIUtil.GUISoundClips.TT_Global_Button_Over); } } break; } } if (battleType > 0 && !m_connected) { GameObject gameObject = GameObject.Find("Tracker"); TrackerScript trackerScript = gameObject.GetComponent("TrackerScript") as TrackerScript; GameData.ConsecutiveGames = 0; trackerScript.AddMetric((battleType != 1) ? TrackerScript.Metric.REQUEST_TEAM_BATTLE : TrackerScript.Metric.REQUEST_BATTLE); trackerScript.updateMetricStats(); GameData.BattleType = battleType; GameData.IsChooserActive = false; Debug.Log("requesting battletype " + battleType); Connect(); } GUI.EndGroup(); if (m_DrawHolidayEvent != null) { m_DrawHolidayEvent(); } if (m_isLogin) { GUI.Label(new Rect(10f, 90f, 90f, 100f), "TegId: "); GameData.MyTEGid = GUI.TextField(new Rect(100f, 90f, 150f, 20f), GameData.MyTEGid); GUI.Label(new Rect(270f, 90f, 90f, 100f), "AuthId: "); GameData.MyAuthid = GUI.TextField(new Rect(370f, 90f, 200f, 20f), GameData.MyAuthid); GameData.MyPlayStatus = 3; } GUI.DrawTexture(BlackBox1, GUI.skin.GetStyle("blackbox").normal.background); GUI.DrawTexture(BlackBox2, GUI.skin.GetStyle("blackbox").normal.background); if (bAllowSocial && bDrawFriends && !DynamicOptions.bDrawing) { FriendsWindow.x = screenSpace.width - 358f; FriendsWindow.y = screenSpace.height - FriendsWindow.height - 27f; GUI.Window(1700, FriendsWindow, DrawFriendsList, GUIContent.none); } lastHover = curhover; }
public void EndDrawing() { // set the collider and the mesh if (go != null) { if (objectType == ObjectType.Shape) { go.GetComponent <ShapeSplineTrail>().CancelTracking(); // end reflection if (ms.gameObject.activeSelf) { ms.reflection.GetComponent <ShapeSplineTrail>().CancelTracking(); } GameObject.Find("Tracker").GetComponent <TrackerScript>().numMesh++; ObjectManager.instance.AddObject(go); go.GetComponent <MeshEditor>().StartGroupGeneration(); } else if (objectType == ObjectType.Section) { go.GetComponent <SectionSplineTrail>().CancelTracking(); // end reflection if (ms.gameObject.activeSelf) { ms.reflection.GetComponent <SectionSplineTrail>().CancelTracking(); } GameObject.Find("Tracker").GetComponent <TrackerScript>().numMesh++; ObjectManager.instance.AddObject(go); go.GetComponent <MeshEditor>().StartGroupGeneration(); } else if (objectType == ObjectType.Hair) { go.GetComponent <HairSplineTrail>().CancelTracking(); // end reflection if (ms.gameObject.activeSelf) { ms.reflection.GetComponent <HairSplineTrail>().CancelTracking(); } GameObject.Find("Tracker").GetComponent <TrackerScript>().numMesh++; var refTrail = go.GetComponent <HairSplineTrail>(); GameObject trail = Instantiate(Resources.Load("NURBSTrail"), new Vector3(0, 0, 0), Quaternion.identity) as GameObject; trail.GetComponent <NURBSTrail>().InitNURBS(refTrail.spline, refTrail.trackLength, new Vector3(0.005f, 0, 0)); trail.GetComponent <MeshRenderer>().material.color = go.GetComponent <MeshRenderer>().material.color; Destroy(go); refTrail.Init(hairObject); ObjectManager.instance.AddObject(trail); } shapeObject.GetComponent <ProcShape>().Init(); sectionObject.GetComponent <ProcSection>().Init(); hairObject.GetComponent <ProcHair>().Init(); ToolTracker.setEmpty(4); TrackerScript.AddAction(); } // add reflection if (ms.gameObject.activeSelf) { ObjectManager.instance.AddObject(ms.reflection); } go = null; }