public void Start(string protocolName, IPAddress iPAddress, int port) { log.InfoFormat("{0}/Start:", _fileNm); this.ProtocolName = protocolName; this.Port = port; log.DebugFormat("{0}/Start: ProtocolName: {1}, Port: {2}", _fileNm, this.ProtocolName, this.Port); //Type.GetType("Tracker.Protocol.***Protocol, Tracker.Protocol"); Type t = Type.GetType("Tracker.Parser." + this.ProtocolName + "Protocol, Tracker.Protocol"); if (t != null) { log.InfoFormat("{0}/Start: Known ProtocolName", _fileNm); this.ProtocolParser = (Tracker.Parser.Protocol)Activator.CreateInstance(t); } else { log.InfoFormat("{0}/Start: Unknown ProtocolName", _fileNm); this.ProtocolParser = new Tracker.Parser.UnknownProtocol(); } // Create a TCP/IP socket. try { listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); listener.Bind(new IPEndPoint(iPAddress, port)); listener.Listen(100); ProtocolServerData.SaveData(this.ProtocolName, this.Port, "STARTED", string.Format("Started for: {0}", this.ProtocolParser.GetType().FullName)); while (isListening) { // Set the event to nonsignaled state. allDone.Reset(); // Start an asynchronous socket to listen for connections. log.InfoFormat("{0}/Start: {1}:{2} Waiting for a connection...", _fileNm, this.ProtocolName, this.Port); Console.WriteLine("Waiting for a connection..."); listener.BeginAccept(new AsyncCallback(AcceptCallback), listener); // Wait until a connection is made before continuing. allDone.WaitOne(); } // https://msdn.microsoft.com/en-us/library/system.net.sockets.socket.begindisconnect(v=vs.110).aspx // Release the socket. // Will prevent from connecting new client listener.Close(0); log.DebugFormat("{0}/Start: Server stop command executed", _fileNm); ProtocolServerData.SaveData(this.ProtocolName, this.Port, "CLOSED", null); } catch (Exception ex) { Console.WriteLine(ex); log.ErrorFormat("/Start: {0}", ex); ProtocolServerData.SaveData(this.ProtocolName, this.Port, "ERROR", ex.Message + ex.StackTrace); } }
public void Start(string protocolName, IPAddress iPAddress, int port) { log.InfoFormat("{0}/Start:", _fileNm); this.ProtocolName = protocolName; this.Port = port; log.DebugFormat("{0}/Start: ProtocolName: {1}, Port: {2}", _fileNm, this.ProtocolName, this.Port); //Type.GetType("Tracker.Protocol.***Protocol, Tracker.Protocol"); Type t = Type.GetType("Tracker.Parser." + this.ProtocolName + "Protocol, Tracker.Protocol"); if (t != null) { log.InfoFormat("{0}/Start: Known ProtocolName", _fileNm); this.ProtocolParser = (Tracker.Parser.Protocol)Activator.CreateInstance(t); } else { log.InfoFormat("{0}/Start: Unknown ProtocolName", _fileNm); this.ProtocolParser = new Tracker.Parser.UnknownProtocol(); } // Create a TCP/IP socket. try { listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); listener.Bind(new IPEndPoint(iPAddress, port)); listener.Listen(100); ProtocolServerData.SaveData(this.ProtocolName, this.Port, "STARTED", string.Format("Started for: {0}", this.ProtocolParser.GetType().FullName)); while (isListening) { // Set the event to nonsignaled state. allDone.Reset(); // Start an asynchronous socket to listen for connections. log.InfoFormat("{0}/Start: {1}:{2} Waiting for a connection...", _fileNm, this.ProtocolName, this.Port); Console.WriteLine("Waiting for a connection..."); listener.BeginAccept(new AsyncCallback(AcceptCallback), listener); // Wait until a connection is made before continuing. allDone.WaitOne(); } // https://msdn.microsoft.com/en-us/library/system.net.sockets.socket.begindisconnect(v=vs.110).aspx // Release the socket. // Will prevent from connecting new client listener.Close(0); log.DebugFormat("{0}/Start: Server stop command executed", _fileNm); ProtocolServerData.SaveData(this.ProtocolName, this.Port, "CLOSED", null); } catch (Exception ex) { Console.WriteLine(ex); log.ErrorFormat("/Start: {0}", ex); ProtocolServerData.SaveData(this.ProtocolName, this.Port, "ERROR", ex.Message + ex.StackTrace); } }