Exemple #1
0
        /// <summary>
        /// Snaps the point specified in endpoint of line to another line if within snapradius
        /// </summary>
        protected void SnapLineEnd(TrackWriter trk, GameLine line, Vector2d endpoint)
        {
            var ignore = new int[] { line.ID };

            GetSnapPoint(
                trk,
                line.Position,
                line.Position2,
                endpoint,
                ignore,
                out var snap,
                line is StandardLine);

            if (snap == endpoint)
            {
                return;
            }
            if (line.Position == endpoint)
            {
                // don't snap to the same point.
                if (line.Position2 != snap)
                {
                    trk.MoveLine(line, snap, line.Position2);
                }
            }
            else if (line.Position2 == endpoint)
            {
                // don't snap to the same point.
                if (line.Position != snap)
                {
                    trk.MoveLine(line, line.Position, snap);
                }
            }
        }
        /// <summary>
        /// Snaps the point specified in endpoint of line to another line if within snapradius
        /// </summary>
        protected void SnapLineEnd(TrackWriter trk, GameLine line, Vector2d endpoint)
        {
            var lines = LineEndsInRadius(trk, endpoint, SnapRadius);

            for (int i = 0; i < lines.Length; i++)
            {
                var curr = lines[i];
                if (curr != line)
                {
                    if (line is StandardLine && curr is SceneryLine)
                    {
                        continue;//phys lines dont wanna snap to scenery
                    }
                    var snap = Utility.CloserPoint(endpoint, curr.Position, curr.Position2);
                    if (line.Position == endpoint)
                    {
                        // don't snap to the same point.
                        if (line.Position2 != snap)
                        {
                            trk.MoveLine(line, snap, line.Position2);
                        }
                    }
                    else if (line.Position2 == endpoint)
                    {
                        // don't snap to the same point.
                        if (line.Position != snap)
                        {
                            trk.MoveLine(line, line.Position, snap);
                        }
                    }
                    else
                    {
                        throw new Exception("Endpoint does not match line position in snap. It's not one of the ends of the line.");
                    }
                    break;
                }
            }
        }