// Use this for initialization void Start() { //EVERY PICECE HAS A RANDOM CHANCE OF BEING A STAR PIECE int ran = Random.Range(0, 5); if (ran == 0) { //SPAWN A STAR AND ENABLE VARIABLE instantiatedStar = Instantiate(starPrefab, transform.position, Quaternion.Euler(new Vector3(0, 0, 0))) as GameObject; starPiece = true; } //Inital Variable Setups trackSpawnerScript = GameObject.FindGameObjectWithTag("Track Spawner").GetComponent <TrackSpawnerScript> (); Instantiate(shadow, transform.position, transform.rotation); //CHOOSE A RANDOM ROTATION degree = 90 * Random.Range(0, 5); ////BUG FIX FOR WHEN THE TILE SPAWNS SLIGHTLY OFF POSITION FixPosition(); }
void Start() { trackSpawnerScript = GameObject.FindGameObjectWithTag("Track Spawner").GetComponent <TrackSpawnerScript> (); }