public void SetCurrentTrackPiece(GameObject trackPiece)
 {
     currentTrackPiece = trackPiece;
     currentTrackPieceStatus = currentTrackPiece.GetComponent<TrackPieceStatus>();
 }
 void Start()
 {
     gameController = GameObject.Find("GameController").GetComponent<GameController>();
     currentTrackPiece = initialTrackPiece;
     currentTrackPieceStatus = currentTrackPiece.GetComponent<TrackPieceStatus>();
 }
 void Start()
 {
     currentLifetime = deathTimer;
     thisStatus = GetComponent<TrackPieceStatus>();
     shakeStrength = new Vector3(.25f, .1f, .25f);
 }