public void BackupTrack(bool Crash = true) { try { if (_track.Lines.Count == 0) { return; } game.Loading = true; using (var trk = CreateTrackReader()) { if (Crash) { TrackIO.SaveTrackToFile(_track, "Crash Backup", Settings.Local.CurrentSong?.ToString()); } else { if (TrackChanges > 50) { TrackIO.CreateAutosave(_track, Settings.Local.CurrentSong?.ToString()); } } } } catch (Exception e) { Debug.WriteLine("Autosave exception: " + e); } finally { game.Loading = false; game.Invalidate(); } }
public void BackupTrack(bool Crash = true) { try { if (_track.Lines.Count == 0) { return; } game.Canvas.Loading = true; using (var trk = CreateTrackReader()) { if (Crash) { var backupName = ("Crash Backup " + DateTime.Now.Month + "." + DateTime.Now.Day + "." + +DateTime.Now.Year + "_" + DateTime.Now.Hour + "." + DateTime.Now.Minute); switch (Settings.DefaultCrashBackupFormat) { case ".trk": TrackIO.SaveTrackToFile(_track, backupName); break; case ".json": TrackIO.SaveTrackToJsonFile(_track, backupName); break; case ".sol": TrackIO.SaveToSOL(_track, backupName); break; default: TrackIO.SaveTrackToFile(_track, backupName); break; } } else { if (TrackChanges > Settings.autosaveChanges) { TrackIO.CreateAutosave(_track); } } } } catch (Exception e) { Debug.WriteLine("Autosave exception: " + e); } finally { game.Canvas.Loading = false; Invalidate(); } }