public void TestPlayPauseStop() { Assert.That(!track.IsRunning); bass.RunOnAudioThread(() => track.Start()); bass.Update(); Assert.That(track.IsRunning); bass.RunOnAudioThread(() => track.Stop()); bass.Update(); Assert.That(!track.IsRunning); bass.RunOnAudioThread(() => { track.Seek(track.Length - 1000); track.Start(); }); bass.Update(); Assert.That(() => { bass.Update(); return(!track.IsRunning); }, Is.True.After(3000)); }
public void TestIsRunningUpdatedAfterInlineStop() { track.StartAsync(); bass.Update(); bass.RunOnAudioThread(() => track.Stop()); Assert.That(track.IsRunning, Is.False); }
private void startStop() { if (track.IsRunning) { track.Stop(); button.Text = "Start"; } else { track.Start(); button.Text = "Stop"; } }
private void load(AudioManager audio, Game game) { AddStep("Play track", () => { Track = new TrackBass(game.Resources.GetStream("Tracks/" + TestLevel.Metadata.Level.LevelName + "/" + TestLevel.SongUrl)); audio.AddItem(Track); Track.Start(); }); AddStep("Stop track", () => { Track.Stop(); Track.Seek(0); }); }
protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); track?.Stop(); }