void Start() { tracker = GameObject.Find("AchievementTracker").GetComponent <TrackAchievements>(); trek_sound = GetComponents <AudioSource>()[0]; alienz_sound = GetComponents <AudioSource>()[1]; for (int i = 1; i < 25; i++) { hottext.Add(GameObject.Find("HotTransition").transform.Find("hot" + i).gameObject); } hottimelocal = hottime; trektimelocal = trektime; hoterator = 0; string lastlevel = tracker.GetLastLevel(); switch (lastlevel) { case "holodeck": trek_sound.Play(); break; case "alienz": alienz_sound.Play(); break; default: Debug.Log("No last level"); break; } saver.LoadObjects(); }
// Use this for initialization void Start() { initiate_button = button.GetComponent <InitiatePhaserGame>(); game_manager = manager.GetComponent <PhaserGame>(); end_transport = GetComponents <AudioSource>()[0]; end_button = GetComponents <AudioSource>()[1]; transport_effect = transport_cube.GetComponent <TransporterFade>(); StartCoroutine(LoadLevel()); tracker = new TrackAchievements(); }
// Use this for initialization void Start() { sushilogo = GameObject.Find("LogoText").GetComponentsInChildren <Animation>(); lamp1 = GameObject.Find("Lantern1").GetComponentsInChildren <Animation>(); lamp2 = GameObject.Find("Lantern2").GetComponentsInChildren <Animation>(); particles = GameObject.Find("Sparks").GetComponentsInChildren <ParticleSystem>(); chestburster = GameObject.Find("BurstSpot").GetComponentsInChildren <Animation>(); burst_spot = GameObject.Find("BurstSpot"); burst_spot.SetActive(false); dance_alien = GameObject.Find("XenomorphSpaceballsReAnimate"); dance_alien.SetActive(false); spot_light = GameObject.Find("AlienSpot"); spot_light.SetActive(false); door = GameObject.Find("DoorContainer"); door.SetActive(false); tracker_dot = GameObject.Find("TrackerDot"); tracker_dot.SetActive(false); spark = GetComponents <AudioSource>()[1]; buzz = GetComponents <AudioSource>()[2]; explode = GetComponents <AudioSource>()[3]; tracker = new TrackAchievements(); for (int i = 0; i < particles.Length; i += 2) { ParticleSystem.MainModule m = particles[i].main; m.startDelay = spark_delay; } StartCoroutine(LoadLevel()); }