public void AddWeapon(Tps_Weapon weapon) { if (!weaponContainer.Contains(weapon)) { weaponContainer.Add(weapon); } }
public int FindeWeaponIndex(Tps_Weapon weapon) { if (weaponContainer.Contains(weapon)) { return(weaponContainer.IndexOf(weapon)); } return(-1); }
public bool HasWeapon(Tps_Weapon weapon) { if (weaponContainer.Contains(weapon)) { return(true); } return(false); }
public void AddWeaponType(Tps_Weapon weapon) { playerInventory.AddWeapon(weapon); weaponText.text += (" " + (playerInventory.FindeWeaponIndex(weapon) + 1) + ": " + weapon.WeaponName); if (!playerInventory.HasWeapon(weapon)) { weaponContainer.Add(weapon); } }